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Old 08-20-2022, 02:12 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Something remains theory right up until people actually start doing it on a regular basis.
Today, they don't. Sometimes good ideas and new strategies originate from such theorizing. Gameplay and popular tactics do change over time.

I'm with you on the damage isn't everything argument which is why at the very least I'd rather have three enchanters and a cleric (or necro, someone with a rez) over four enchanters. The damage > all crowd tend to ignore deaths and other setbacks as "doesn't count" and write it off. I do not think all that highly of magicians, but they will do higher average damage than a shaman in this type of group the way such groups actually operate, today. I don't think the extra damage amounts to a hill of beans though, not when multiple charm pets are already ripping through everything, but me caring about what matters seems to be the outlier in this rather fanciful discussion.
I agree with most of this. I am simply saying just because "groups operate in x manner" doesn't mean it is the only optimal way to play. The argument isn't "Mage is better because of preference", people are arguing "Mages objectively do a ton of damage, therefore bring them instead of another class."

But at least for the Seb example, the numbers aren't adding up to make Mages special at all. At best they can DPS at the same level as a Shaman, but I am willing to bet the 157 DPS Troxx was talking about involved nuking, which isn't sustainable. The med times are going to hurt your overall DPS/kills per hour. But we will need to see the actual logs to confirm this. Having Torpor/Epic means a Shaman can sustain the DPS longer, without needing a break.
Last edited by DeathsSilkyMist; 08-20-2022 at 02:14 PM..
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