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#1
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DPS is the key argument for bringing a Mage, and they can't even hit higher numbers than a Shaman. Their lack of utility means they are just sub-par compared to a Shaman in Seb. That isn't to say you can't play with a Mage. If you want to that's great! Most people aren't Min/Maxing their groups to begin with, regardless of what other people try to claim hehe. Remember this is level 60 we are talking about.
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Last edited by DeathsSilkyMist; 08-20-2022 at 01:49 PM..
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#2
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Today, they don't. Sometimes good ideas and new strategies originate from such theorizing. Gameplay and popular tactics do change over time. I'm with you on the damage isn't everything argument which is why at the very least I'd rather have three enchanters and a cleric (or necro, someone with a rez) over four enchanters. The damage > all crowd tend to ignore deaths and other setbacks as "doesn't count" and write it off. I do not think all that highly of magicians, but they will do higher average damage than a shaman in this type of group the way such groups actually operate, today. I don't think the extra damage amounts to a hill of beans though, not when multiple charm pets are already ripping through everything, but me caring about what matters seems to be the outlier in this rather fanciful discussion. | |||
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Last edited by Danth; 08-20-2022 at 01:58 PM..
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#3
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But at least for the Seb example, the numbers aren't adding up to make Mages special at all. At best they can DPS at the same level as a Shaman, but I am willing to bet the 157 DPS Troxx was talking about involved nuking, which isn't sustainable. The med times are going to hurt your overall DPS/kills per hour. But we will need to see the actual logs to confirm this. Having Torpor/Epic means a Shaman can sustain the DPS longer, without needing a break.
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Last edited by DeathsSilkyMist; 08-20-2022 at 02:14 PM..
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