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#1
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------------------------------------- I think calling mages the bottom is a bit of a "hot take." It's too strong for me really to agree with that claim. It's always a strong leveling character and is a very strong character overall when there's a level 50 cap in place. It's no worse than average range for normal grouping, strong for high-end farm groups, and somewhere in the middle for raiding. For level 60 solo it's also probably someplace in the middle. The only place it's clearly bad is high-level duo'ing. On the other hand, in the level 60 environment it doesn't really shine anyplace, either, so it's often over-shadowed. Overall I call it someplace in the middle, maybe low end of average. There are numerous characters in this game I'd rate similarly. Danth | |||
#2
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I see more Paladins/Shadowknights/Rangers in the wild, even though they are played less than Mages I believe metric-wise.
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#3
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That being said, I think the magician has a special concern: Call of the Hero. I've called it a character-killer before. It provides an immensely powerful motivator to park the magician someplace while the player does stuff using other characters. Because of that spell, all else being equal I'd expect to see fewer magicians out and about. I see more classes like rogues and wizards trying to solo and duo things out in the game world than I do magicians, even though those classes are definitely worse for that type of activity than magician is. Danth | |||
#4
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I can guarantee you would still see more Enchanters out in the wild if they also had CoTH, for example.
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#5
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#6
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-------------------- With respect to levels, while characters gain power with levels, their *relative* power to each other does very clearly change throughout the level spread. It's the relative power we care about in this type of discussion. Danth | |||
#7
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Classes like Rogues have a normal to above average "relative power" when grouping, and that should be considered more than soloing for Rogues specifically because most people know that Rogues are a grouping class. The difference is their "relative power" continues to increase as they level, and as they acquire more gear. They also don't have to worry about Pet AI problems when DPSing, as an example.
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#8
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Mages are better in duos/trios than rogues since their pet can act as a tank and duo with other pet classes. They're pretty much a wash in full xp groups after the rogue acquires some respective weapons. They're both necessary in the p99 raid scene. Mage clear winner here. | |||
#9
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Druids actually have the same core issue: they can't do anything better than others. Solo high-level mobs? Shaman or Enchanter are better. Heal (in groups or on raids)? Clerics or Shaman do it better. Track? Rangers. Heck, even when it comes to SoW, Shaman get it before Druids! Both Mage and Druids have things raids need (Coth/Mod Rods/Rip Sticks and PotG/Circles), so there's a reason to still play them in raids. But outside of raids, they have nothing they do best, so they wind up farming plat/gear for alts that can do something better, and then being retired. So, I don't think CotH is to blame, it's the mediocrity of the class (well, of both classes, but Druids are less mediocre). But at the same time, it's hard to argue that a class which can do things well (but not best) is bad ... they're just boring.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#10
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As I keep saying, "underpowered" does not mean bad. Mages are not bad at all.
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