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Old 08-04-2022, 12:34 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
The only one I agree with you on is VP...and am appalled you included ToV in that list.

ToV
- Join a wizard group. Get a TL box. Tash mobs as they're being pulled in, hit your TL box, zone back in, get coth'd back up. This is one of the most important things enchanters can do during a contested pop or quake. Super critical on all competitive engages in which the target is slowable (doze, vulak, aary, koi, lady M, lady N, triples, etc) and any flurries that need to be killed. It makes raids go so much smoother when your shaman are landing slows on their first 1-2 casts.

- You need to sieve all shimmers / glimmers / blue drakes.

- Goalie duty on HoT minis, Ikki, LTK, Vulak guard wizard kites...hell if an enc has a TL box, SoW, and a DA earring they can help trainouts. Big, raid-saving blurs may be rare but you'll be Captain Clutch when you do pull it off.

- Hatchlings can be charmed, especially nice for Eashen and Vyemm.

Kael
- Charm a trooper / bvellos / korakaz. If that doesn't pucker yer butthole you are geared to the tits.

Fear + Hate
- Pets galore, Irak hits like a godamn truck.

Sleepers
- I did some charming there. It was scary....but you can make a small numbers prismatic scale farm crew with a couple enchanters charming. dolla dolla bills yallll

Trak
- Dictate a jugg, clutch for those low number / fast engages.

I could go on, but you get the idea. There are a lot of bad / lazy enchanters out there just licking walls and answering buff tells. Don't be one of them. And yes, I definitely logged on cleric bots plenty of times when the raid was running really heavy on enchanters.
I agree with all of this.
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