Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old 08-02-2022, 06:56 AM
Toxigen Toxigen is offline
Banned


Join Date: Jan 2021
Posts: 4,776
Default

Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
Random visitor from the past strolling through:

Damage = Damage Bonus + Damage Interval multiplied by a random# between 1 and 20. Short hand is Damage = DB + (DI *(value 1-20)).

The Damage Bonus is a static value (until shielding comes in PoP) and is unaffected by defensive disciplines.

Defensive Disciplines act on the Damage Interval side of the equation. Player AC and NPC Attack also work via adjusting the distribution of the 1-20 number that is multiplied by the damage interval.

Avatar of War for example has a Damage Interval off 45 and a Damage Bonus of 254.

So, an example max hit without defensive would be
254 + (45 * 20) = 1154.

Defensive just impacts the distribution of that roll for the damage interval. Basically halves the DI value, so a 20 becomes a 10.

Example max hit with defensive:
254 + (45 * 20/2) = 704.


Thats the mechanics at least. The DB and DI values may differ here.
[You must be logged in to view images. Log in or Register.]
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:04 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.