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#51
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WIS basically no matter what. Pre 60 it doesn't matter, and at 60 you will probably be at STA cap or close to it. If 75HP is the difference between life and death, the problem wasn't your starting stats at level 60. 75HP is half of one melee attack.
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#52
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The reason i call this a straw man is because you were arguing that the rest of us weren't evaluating the situation appropriately as it pertains to OP. And you have me set up like a straw man. straw man /ˌstrô ˈman/ noun 1. an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent's real argument. | ||||
#53
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In general the 25 wis / 5 stamina allocation is pretty safe for just about anyone so I'd recommend it unless someone has a very specific reason to do otherwise. I can see some specific individuals doing fine with a more stamina-focused setup. Danth | |||
#54
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![]() The problem is 75HP just isn't much life when dealing with an unslowed mob. At level 60 that is half of one attack or less. You are maybe gaining 1 extra second of being alive if you were lucky enough for your AC to reduce the damage by half. Getting down to 75 HP should be the rare exception, for when you get really unlucky resists. If you are consistently getting down to 100ish HP in a fight, the fight is just too hard for you. A bit more HP won't solve the issue because an unlucky double attack will still kill you.
And again, you WILL be STA capped at some point when you are 60, so you lose all the benefits anyway. WIS is still useful, because Shaman spells are expensive and an unlucky string of resists will also kill you. Getting 150-250 extra mana from the 25 WIS (which you are less likely to be capped on) means you have enough mana for a gate/root when things don't go your way, which will save you more than 75HP. And again, you can use that extra mana to potentially cannibalize a bit less when at low HP. Either way it's not going to make much of a difference at level 60. The reason why WIS is superior is simply due to how stats line up with gear/buffs in this era. It's just easier to cap STA on a Shaman.
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#55
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#56
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The point is that you will cap it if you progress your gear. If you aren't progressing your gear, then starting stats don't matter, because you have a comfort zone already with whatever you are doing. Obviously your wife has enough stats to do all the content that she wants to experience.
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#57
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Danth | |||
#58
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#59
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![]() She'd be capped if she was an ogre, or even if she had gone heavy stamina at creation; as it is she's close enough and this game is very much a case of "good enough" being actually good enough. There's only so much content to do and about none of it actually requires fully min-maxed stuff. That's more of a hobbyist pursuit, but such a point was also outside the original poster's question range. That we agree that a wis focus is generally preferable for most shaman players, although we come from opposite directions, should probably illustrate that it is indeed a pretty safe bet for most folks, even if there's different ways to do it should some individual want to do so.
When I was asking around awhile back nobody would sell a vindicator chestplate for any price. Stuff like that ebbs and flows with time. Danth | ||
#60
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Here’s a magelo I set up to see what a wis build would look like. I swapped the ears out for the chardok ears cause i was well over wis cap. Hit 196 stamina with only two dedicated stamina items (ears). She’s rocking a vindi bp too, and although that may not be something you have access to, it more common than not on a shammy main. But the point is, if stamina cap is your goal you can hit it easily. So if you’re really wondering when she’ll hit cap, It will happen when she devotes any minor effort towards doing so. Oh also this is a barbarian. Trolls and ogres would be over sta cap with this setup. | |||
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