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#31
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I'm ready to reroll an ogre [You must be logged in to view images. Log in or Register.]
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#32
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Reroll after 31 levels? Don't do it...
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#33
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Ogres might have an advantage, but a skilled player shouldnt have any trouble soloing WW dragons or juggs at all, no matter the class.
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Phallax [55 Luminary]
Phallax [51 Mystic] Jeebs [40 Ranger] | ||
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#34
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#35
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#36
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The journey to 34 is painful, though, god damnit. I leveled a shaman to 27 before the Affliction nerf and it was a breeze. Leveled another one to 30 in the past couple of weeks and it was pitiful. Until 24, your best DoTs tick for 6 and 8. You just can't root-rot with that, and it's only because I geared correctly and was able to melee to 24 that it was at all tolerable. You can always group, but that's equally dreary when you don't get your group-centric spells until 29. The shaman class doesn't really become decent until 29, and doesn't become good until 34. Then it just keeps getting better and better, of course.
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#37
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Boils down to wether you wanna be a dragonslaying plate-and-chain-mixing veritable badass (ogre) or a leather-cloth-donning buff-vending-machine (barb). Or something inbetween the two that has an extra limb protounding from either it's rear or above it's upper lip.
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Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#38
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#39
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A barb spiritist hammer, if used properly, is a very powerful tool, especially while leveling. There are non-obvious ways to use it that make the grind to 60 much more bearable. It becomes slightly less effective at 60, but is still a good dps boost.
If any young barbs want advice on how to use the hammer, send me a tell in game. | ||
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#40
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I can't imagine there'd be many situations where meleeing with the hammer is better than spam-clicking JBB, except for the fact that the hammer procs earlier. You could maybe do something sneaky like standing up between ticks to swing at the mob, but that's pretty situational. For straight swing-swing-swing DPS, there's no way you'll get a high enough PPM for it to rival the guaranteed 8-second cast on the bracer, and your plain melee damage is pretty unimpressive without double attack and with a lower weapon skill cap. The hammer is nice, but once you can use JBB, the two become kind of mutually exclusive because you can't really use both at the same time.
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