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Old 06-26-2022, 11:43 AM
loramin loramin is offline
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Originally Posted by commongood [You must be logged in to view images. Log in or Register.]
You refer to the case with bards where the mechanic was working as it had worked in classic but which lead to “unclassic” behavior where bards (and aoe groups in Chardok) were monopolizing content / gaining unreasonable exp.

How is this comparable to this issue raised on charm? I thought the argument on which side you stand is that the charm mechanic as it is implemented on p99 is incorrectly implemented?
Throughout this whole conversation (not just in this thread) I've asserted one thing, that I'm sure of because I played in classic: Enchanters here aren't classic!

What I haven't said is why: I leave that to smarter folks than myself, ie. the classic researchers here like Dolalin (who've suggested something about channeling and/or resists). "But how can you know if it's wrong if you don't know what's wrong?" I hear you ask.

Imagine your buddy made a Street Fighter 2 emulator, and he invites you over to play. Your other buddies are already playing, and you notice whenever anyone plays Ryu, they don't dragon punch. You ask why and everyones says "dragon punch sucks, so we're not using it."

Now, do you need to know the exact number of points of damage the original Ryu dragon punch did in the original code to say something's wrong? Do you need to know any other mechanics, like how hits and misses work? Or can you just say "in the original Street Fighter 2, dragon punching was good, and people used it: therefore, something isn't right about this emulator?"
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