![]() |
|
#1
|
||||
|
![]() Quote:
Have you not heard about the "unclassic" (and yet I would argue more classic) 25 mob AoE limit? It very much did address unclassic Bard behavior, and is a perfect example of doing exactly what I'm talking about.
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#2
|
||||
|
![]() Quote:
You refer to the case with bards where the mechanic was working as it had worked in classic but which lead to “unclassic” behavior where bards (and aoe groups in Chardok) were monopolizing content / gaining unreasonable exp. How is this comparable to this issue raised on charm? I thought the argument on which side you stand is that the charm mechanic as it is implemented on p99 is incorrectly implemented? Sorry, just trying to make sure I understand | |||
#3
|
||||
|
![]() Quote:
What I haven't said is why: I leave that to smarter folks than myself, ie. the classic researchers here like Dolalin (who've suggested something about channeling and/or resists). "But how can you know if it's wrong if you don't know what's wrong?" I hear you ask. Imagine your buddy made a Street Fighter 2 emulator, and he invites you over to play. Your other buddies are already playing, and you notice whenever anyone plays Ryu, they don't dragon punch. You ask why and everyones says "dragon punch sucks, so we're not using it." Now, do you need to know the exact number of points of damage the original Ryu dragon punch did in the original code to say something's wrong? Do you need to know any other mechanics, like how hits and misses work? Or can you just say "in the original Street Fighter 2, dragon punching was good, and people used it: therefore, something isn't right about this emulator?"
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#4
|
|||
|
![]() The rabbit hole rectifying "unclassicness", as a result of people simply playing the game differently in 2022 due to player knowledge/tecnhology improving, is bottomless.
| ||
#5
|
|||||
|
![]() Quote:
Quote:
| ||||
#6
|
||||
|
![]() Quote:
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#7
|
||||||
|
![]() Quote:
Quote:
Quote:
| |||||
#8
|
||||
|
![]() Quote:
Truth is, it wasn't as simple as people just didn't have access to cable. While it is true that a significant portion ofthe population could not actually get cable, "the sticks" as you say, i'd wager that the majority of people who didn't have cable or better COULD have had cable. The problem was having to convince mumsy and/or dadsy to shell out 150+ dollars a month so you can more effectively stare at elf tiddies all day, a habbit they are already increasingly concerned with. needless to say, many kids couldn't formulate the right pitch to sell their parent(s) on it, especially since they were already paying for a second phone line most likely. And ya 150ish is about right if they hadn't already been using cable(adjusted for inflation). Even as a young adullt having to shell at that kind of cash when you are just starting out in life is not particularly appealing. | |||
#9
|
|||
|
![]() Now consider this:
As far as we know, charm itself had no fundamental changes from its inception right up to the point where it got nerfed around GoD. How is it exactly that something that was too risky and not worth using all of a sudden is considered way too powerful? Keep in mind also, that by this point in EQ’s timeline, a caster in cloth was lucky to survive one round of NPC melee. The gap in power between an NPC and a player continued to widen as the game matured. The risk of charming was actually increasing. So since we are talking about facts, help me understand how charm, which remained pretty much the same over those years, all of a sudden was too powerful to keep as is? What exactly changed in those years? It was hardware, internet, and general knowledge of the game that changed. It is a fact that these things took exponential leaps over the years. They became the norm rather than the exception. But I really am asking this question too. Something about charm itself may have actually been changed to suddenly make it OP that nobody has found or mentioned. I’m willing to concede when I’m wrong, and if someone can find some evidence of this it would go a long way towards this discussion. | ||
#10
|
|||||
|
![]() Quote:
Then came PoP and charm jumped to lvl 64. The difference between a level 51 mob, and a level 64 mob, is *enormous*. Additionally, PoP added an instant free 1500hp rune to enchanters, and much better gearing, lowering risk of charm. And this is when charm really got going widely (sooo much bastion of thunder ... or was it halls of Honor? IT's been a long time), as well as at least some designed raids in PoP which allowed the use of charmed mobs. This is when people started really noticing the power of charming. Charm was nerfed as or just before Omens of War was coming out, I believe, when the level cap of mobs, characters, and charm would increase yet again. (and GoD generally did have much tougher exp mobs than PoP, iirc.). Quote:
Blah blah charm charm. | ||||
Last edited by Eleandra; 06-29-2022 at 08:15 PM..
|
![]() |
|
|