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  #61  
Old 04-26-2022, 07:41 PM
Swish Swish is offline
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Originally Posted by socialist [You must be logged in to view images. Log in or Register.]
I mean, if both classes just facetank mobs to death, I'm sure a paladin is better. It's just that SKs don't solo that way. Fear kiting is much more efficient than facetanking mobs and healing afterwards, and from level 45 onwards, SKs can fear kite for free with two cheap clickies. Even if a paladin uses Deepwater Helm to heal for free, this takes so long that I suspect the SK will achieve a higher kills/hour. Then add the immense utility of FD and instant invis, and suddenly the SK is a genuinely decent soloer while paladin remains barely good enough to be worth doing it at all. Paladins only solo better if it's inside a dungeon where you can't really fear kite, and then I'm not sure a paladin has any business going around soloing in dungeons unless it's a twinked alt fucking around in Kaesora or something.
Right. In both cases though they're better off grouping, and in a group setting the SK can pull better/can FD/invis quick and move around more easily...has quicker snap aggro and can aggro multiple mobs with an aoe taunt assuming nobody else has done much to the adds.

Paladins get to LOH because the cleric AFK'd or was caught netflixing.
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  #62  
Old 04-26-2022, 09:16 PM
Kirdan Kirdan is offline
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Rangers are more capable of soloing dungeons than people think. Calm animal works indoors, just doesn't come up often. I used it well in perma leveling up. Root splitting is still a thing, and the ability to proc slow while doing significantly more damage makes a big dent in the healing gap between rangers and paladins.
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  #63  
Old 04-26-2022, 09:33 PM
Loadsamoney Loadsamoney is offline
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Originally Posted by Kirdan [You must be logged in to view images. Log in or Register.]
Rangers are more capable of soloing dungeons than people think. Calm animal works indoors, just doesn't come up often. I used it well in perma leveling up. Root splitting is still a thing, and the ability to proc slow while doing significantly more damage makes a big dent in the healing gap between rangers and paladins.
Rangers also get regen and damage shields, which do make a difference long-term.
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  #64  
Old 04-26-2022, 10:53 PM
Selene Selene is offline
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rangers soloing in dungeons only works as a practical measure if it's a dungeon where they can use harmony. they won't be doing any dungeon crawling solo in the places where it counts and has good loot (HS, seb, chardok, etc.).

paladins imo are the best melee class in dungeon crawling with the aim of actually taking on camps (and most camps are 3+ mobs, if not more, and a good chunk of them are casters, which rangers and SK suck at fighting if you have to facetank without stun).

monks i guess are the only real competition as a melee class that can solo reliably in dungeons, but even they have tough times breaking camps with multiple spawns, or in fighting casters (without really high resist gear). i do think monks are superior to paladins though in survivability and in terms of risk due to FD.
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  #65  
Old 04-26-2022, 11:00 PM
Selene Selene is offline
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just to add to my previous post, i think people sort of sub-consciously equate a boring class to an underpowered class in this thread. mages and paladins aren't regarded as particularly "fun" classes, and people play them less than their counterparts in the same archetype, so I guess less people play those classes enough to comment or defend them. i definitely have been bored with both of those classes at various points (it sucks taking forever to kill anything as a paladin, and mages can be a little too simple in fighting style admittedly). but just because they're boring to most players doesn't mean they're underpowered!
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  #66  
Old 04-26-2022, 11:40 PM
Tethler Tethler is offline
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I dungeon crawl a bit on my ranger and am able to break camps with root/snare. Pulling a group of 3 mobs with an initial root. Root a second add. Then root and snare the one you want to kill. Sit and camp. Wait 1 minute or so for all the roots the break so the adds reset and the snared one will be standing where you left it when you re-enter game.

It's a bit of extra work, but doable.
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  #67  
Old 04-27-2022, 12:53 AM
Jimjam Jimjam is offline
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My ranger was able to break into and camp frenzied broodling in Velks sub 60.

Roots and snares, combined with zone lines or even just camping out aggro, go a long way.
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  #68  
Old 04-27-2022, 01:55 AM
Cecily Cecily is offline
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Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
so they would just make some other change, like one that prevented a link from appearing in the text bar when you clicked the item icon in the item window. They've fucked us out of enough QOL features, they would figure out a way to prevent item links if they wanted to

care to take a shot at Rogue "shroud of stealth"?

Rogues on P99 move undetected by virtually everything, this was a luclin AA called shroud of stealth.

prior to that, Rogues basically just had an invis ability and some other mobs that see invis were flagged to ignore hidden rogues.

but buff timers, no, no you can't have buff timers.

smh ffs

Rogue stealth was always better than normal invis. It was crazy god tier shit that shroud worked on, the mobs that specifically saw rogues stopped seeing us. Rogues can't move through Chardok, HS, NToV, VP (Dragons). There's ALOT that still sees us, leaning heavily towards raid zones but not always.
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  #69  
Old 04-27-2022, 02:18 AM
Gustoo Gustoo is offline
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All the ranger defenders...I agree, they can get the job done.

Track is the main thing that they really are better than anyone else at, and people get by with bard track just fine for the most part, since they are lightning fast so even that is a bit negated. Maybe rangers should have had a self only super travel buff that they could keep up at all times by endgame velious or something.

They can bust into dungeons, but just less well than SK's, Paladins, Monks, and Rogues.

Only warriors are worse in that respect and are a true contender for "most underpowered" but they are the best at so much, that I think the ranger takes the cake.
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  #70  
Old 04-27-2022, 06:49 AM
MrSparkle001 MrSparkle001 is offline
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I always thought rangers should have an improved Bind Wounds ability, and ability to make healing potions etc. But I always pictured them more like LOTR rangers where Aragorn could heal wounds with plants.

They needed something in classic. Tracking is great but the whole bow thing was a bit of a let down.
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