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  #1  
Old 04-18-2022, 07:33 PM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,494
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Quote:
Originally Posted by Darkplague [You must be logged in to view images. Log in or Register.]
Personally, I learned not to roll a Bard, with an Aussie ping time that is at best ~250ms and sometimes ~370 I can't AOE Kite anyway which is something that I never got to do on Live with my Bard main because it was nerfed.

I would want to play a class I have never before, such as a Shaman or an Enchanter. Which just happens to be a "power" class, so ideal for that Meta start people have been talking about wanting.

For the Dev's, I'd say:
  • Make the Elder Beads "Magic" so they can't be pickpocketed. "Non Classic", but will impact nothing else, except to make it easy to stop people pickpocketing.
  • List camps in the current iteration sucks... The idea of single stints at a PC for ~40 hours is unhealthy and only promotes people's account sharing etc... I'm not sure if / how it is possible but it would be great to have:
  1. The AFK check
  2. Must have active killing at some point during the AFK Check
  3. Cumulitive amount of time captured somehow until you get the drop. Eg. If you spend 2 hours a day, for 10 days you would be higher on the list than someone that had been there for 10 hours straight. I believe this was done (very manually) at the King/Fungi camp in Seb by some players managing a loot list.
So wait if someone just spent 10 hours straight killing PHs and finally the mob spawns, someone else can roll in and just claim the mob because they spent 12 hours there the other week? Sounds really unfair IMO
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  #2  
Old 04-18-2022, 07:40 PM
Darkplague Darkplague is offline
Scrawny Gnoll


Join Date: May 2020
Posts: 28
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
So wait if someone just spent 10 hours straight killing PHs and finally the mob spawns, someone else can roll in and just claim the mob because they spent 12 hours there the other week? Sounds really unfair IMO
No, someone would have to be actively killing, for those 12 hours.

Total time > that person who has been actively killing for 10 hours. Total time invested is greater there for, yes that 12 hours would be higher value.

The upside is that person with 10 hours has 10 hours counted and therefore has lost nothing if they camp/leave.

What is happening at the moment, is people just account share between players. So if someone doesn't want to pass out their login information to 2-5 people, or they want to get an item on their own they miss out in favour of someone that shares accounts.

How is that fair?
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