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#11
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Quote:
No goalposts have been moved. Simply saying that isn't a clever way to try and discredit me. You need to explain how and why the goalposts were moved. The entire post history is here, I will happily admit you are right if you can prove it. Using an analogy doesn't make it an opinion lol. You can use an analogy to explain facts if the readers don't understand the concept directly. Analogies are a communication tool, not a magical device that changes facts into opinions. Players and Developers are different, I never said they weren't. However, just because Players and Developers have differences, doesn't magically mean everything they do is incomparable, or alien. You are using improper logic to assume that because Players and Developers have differences, you can use that as an excuse to claim you are correct, and change the definition of loot denial to fit your narrative. There is nothing in the definition of loot denial to suggest only players can do it. Also, there is nothing in the definition of loot denial to suggest it is inherently bad. Everquest is a game built on loot denial. If your guild gets a raid boss, you have denied the competing guilds that boss's loot. But I don't see people claiming that is bad. It is just part of any game where scarcity is a component. Really the only situations where I can think loot denial is bad is ninja looting or hacking the game. Everything else is within the rules, and thus fair game. Quote:
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