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			#61  
			
			
			
			
			
		 
		
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			 I think rolling for a raid mob is dumb...I don't really have a solution though.  
		
		
		
		
		
			Maybe leash giants / dain to their rooms so at least the guilds have to kite / clear to get them. Like statue cant leave his room, and aow can't go past see invis guard, dain has to be fought in well etc. At least that puts pressure on the 1 hour lockouts. But I guess leans more toward zerg meta again since numbers would help clear or kite trash. I do understand the need to stop the racing though cause it definitely looks like people have scripted things...which sucks..but rolling is just and kinda feels like welfare...meh /nod 
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			#63  
			
			
			
			
			
		 
		
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			 Quote: 
	
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						Last edited by Ripqozko; 02-23-2022 at 06:41 PM..
					
					
				
			 
		
		
		
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			#64  
			
			
			
			
			
		 
		
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			 you would know, huh? considering you probably live off of it 
		
		
		
		
		
		
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			#65  
			
			
			
			
			
		 
		
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			 So let's move the discussion phase onto a better path forward that renders the ability to script moot. I envision making the FTE's more difficult, not less. Add in elements that require greater sophistication and a little more panache. The problem with this scenario will be more petitions for mistakes, thus countering Staff's seeming goal of "as much hands off as possible". I could be wrong about this assumption. 
		
		
		
		
		
		
		Feedback from staff would be critical moving forward, which would provide us with a base of operations to freely brainstorm within. I placed this comment in the wrong section last night, oops.  | ||
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			#66  
			
			
			
			
			
		 
		
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			#67  
			
			
			
			
			
		 
		
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			 ^ Terrible idea. It's not a solution and it's lazy at that.  
		
		
		
		
		
		
		For quest mobs, okay, I can see some give there. In a time locked game and a top heavy server after so long, things must continue to evolve and changes need to be made.  | ||
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			#68  
			
			
			
			
			
		 
		
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 There’s literally no problem with a rolling system unless you’re someone who bases your happiness in game on trying to make sure you dominate everybody else and prevent them from getting any loot. Any well adjusted and rational individual wouldn’t care about the roll system because they would recognize that this is a private emulated server for a 23 year old video game so who cares if you don’t get to Zerg every single spawn away from every guild on the server. Chill  | |||
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			#69  
			
			
			
			
			
		 
		
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			 Instead of /random, one possible solution would be to instead randomize the raid targets themselves, more specifically their spawn points. But even if this was done, the additional work on this project likely wouldn't lessen the number of raid petitions. And, of course, it also wouldn't be classic. But the argument is for a healthy, competitive environment, one without instances and without ruining the original vision of and intentions behind the game. When the finish line (FTE) could be anywhere, the racers become more of a search party, coordinating as one moving unit with trackers instead of what took place in the past, strafing/coding from point A to point B (point C-Z would have to be accounted for). 
		
		
		
		
		
		
		Not a raid target but still a good example...Lodizal could spawn anywhere seaworthy planks spawned, not excluding #6/7 on the map. A lot of these zones equal in size to Iceclad. Even taking alt armies into account, if the target can spawn just about anywhere in zone, the encounter will be less samey than it otherwise would be, assuming the top guilds can even secure FTE. All of the aquatic dragons could spawn in each other's place, whether in ToV, TD, CS, or even with Lake Rathetear as a possibility as a nod to Megaladon. Regular dragons could spread their wings as well. Trakanon/Severilous could have a chance of spawning in the neighboring zone, TT. Gorenaire could occasionally roam Frontier Mountains/Burning Woods. Yael could spawn anywhere in place of a regular elemental, not excluding the original loc at the very bottom; xp groups beware. Karnor's Castle seem too small to achieve the same effect with VS, but there are other examples elsewhere.  | ||
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			#70  
			
			
			
			
			
		 
		
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			 Quote: 
	
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