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View Poll Results: Do you want the hybrid penalty in Green 2.0?
Yes 38 34.55%
No 72 65.45%
Voters: 110. You may not vote on this poll

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  #1  
Old 02-10-2022, 09:48 PM
DMN DMN is offline
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Originally Posted by Keza [You must be logged in to view images. Log in or Register.]
The penalty isn't arbitrary. It's there to punish classes that have access to multiple skillsets because that (in theory) gives them an advantage. The flaw is that purist classes are too powerful due to poor balance.
It's entirely arbitrary to say "its classic" when it comes to throttling hybrid exp yet the actual exp for everyone else is not classic. if you can't understand that, i can't help you but maybe webster's can.

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Originally Posted by Keza [You must be logged in to view images. Log in or Register.]
As for demographics, it's nonclassic - and it sucks - but the problem isn't penalties at all. It's balance and awareness of imbalance. Awareness can't be changed, so the only way this can be fixed is by reconstructing the classes, because even if they removed the penalty few players would want to play an inferior class.
i've ran into at least half a dozen warriors/rogues and even a cleric who said they would have prefered to play a hybrid for their first character(just like they did back in the day) on green but decided against it purely because exp pealty. it might be anecdotal evidence but it's better than no evidence.
  #2  
Old 02-12-2022, 12:01 PM
Keza Keza is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
It's entirely arbitrary to say "its classic" when it comes to throttling hybrid exp yet the actual exp for everyone else is not classic. if you can't understand that, i can't help you but maybe webster's can.

it might be anecdotal evidence but it's better than no evidence.
I didn't say it was classic, I explained the probable reasoning behind the mechanic in regards to your argument of it being arbitrary and other things being non-classic to begin with therefor allowing an "anything goes" mindset to balance. The reasoning behind why the penalty is there is not the same as saying "the devs did it so it stays in the game." I use Webster's frequently, perhaps you should try it, as you don't appear to know what 'arbitrary' means. I also mentioned I'm not adverse to rebalancing the game, so you jumping on the "it's classic" grenade seems odd.

Logically speaking purists are more powerful than hybrids therefor more would play them because no one wants to suck. This isn't evidence to begin with, it's merely what's likely. As for anecdotal commentary being evidence of what's to come, such claims would simply cancel each other out. There's always two sides, and as much as I want to play a paladin I don't want to be useless for a long time.

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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Except the problem is the devs admitted it was a mistake. They thought hybrids would be much more powerful than other classes as things played out, but that turned out to be incorrect.

The devs removed the class penalties when they realized they were intentionally gimping classes that basically got no huge benefit out of being a “hybrid”
Right. I mean I didn't know the dev's official stance on it but it's as much as I thought. I was simply stating the purpose wasn't arbitrary and the removal of the penalty to be of minor consequence because those classes are undesirable. The resulting change being that this is mainly in favor of the overwhelming minority, to the degree that I'd suspect it's primarily solo players. To truly fix the problem the game would need surgery rather than band-aids. The devs might have removed the penalty, but they also went a step further as new expansions came out.
  #3  
Old 02-12-2022, 07:56 PM
DMN DMN is offline
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Originally Posted by Keza [You must be logged in to view images. Log in or Register.]
I didn't say...
.
Autism speaks.. in gibberish.
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