Quote:
Originally Posted by oldschoolguy
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They only were invented originally a dirty move by a monopoly to force everyone to pay longer subscriptions without creating any content.
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If I recall correctly, they were there because the original devs didn't understand math. It wasn't till EQInside (I think; whatever the packet sniffer + protocol deobfuscator thing was that showed actual XP values) came out that they were able to spreadsheet the amount of XP needed per level, figure out the formula, and show why these levels were so laborious.