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#1
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That’s why it has to have level caps to slow roll the entire damn thing.
On pvp server massing level tens for raid emperor crush for first BIS dwarven ring mail tunic is going to be sweet. And I agree with everyone. No one played EverQuest to beat it but a small percentage of people. Most people had no idea what the endgame was and had a blast figuring out what to do with zarchoomi’s head in butcherblock and other things as they came across them. I think the only way to make these servers actually fun to start and participate in is to make it impossible to “break” the game by hitting level 50 in 4 days. The more players clustered around the same non level 50 and non level 60 levels, the better. Shac your rollout is okay but I’d rather have it much slower since when it hits 50 it’s game over for new sign ups i would like it like 10 for one month 20 for two months 30 for three months 40 for four months 50 for five months Reset (or kunark) And for the post 50 levels at least one month per level so there’s no level 60 rush either. Plenty of time for normal people to progress before the level 60 raid bickering commences. The new dynamic of trying to complete content without being max Level will be worth it alone. | ||
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#2
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Would be a blast and besides all the good points made by Gustoo further down the thread, it also slows down the pace for the rest of us, not having to be stressed of missing the race. | |||
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#3
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