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  #1  
Old 01-14-2022, 06:16 PM
Gustoo Gustoo is offline
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That’s why it has to have level caps to slow roll the entire damn thing.

On pvp server massing level tens for raid emperor crush for first BIS dwarven ring mail tunic is going to be sweet.

And I agree with everyone. No one played EverQuest to beat it but a small percentage of people. Most people had no idea what the endgame was and had a blast figuring out what to do with zarchoomi’s head in butcherblock and other things as they came across them.

I think the only way to make these servers actually fun to start and participate in is to make it impossible to “break” the game by hitting level 50 in 4 days.

The more players clustered around the same non level 50 and non level 60 levels, the better.

Shac your rollout is okay but I’d rather have it much slower since when it hits 50 it’s game over for new sign ups i would like it like

10 for one month
20 for two months
30 for three months
40 for four months
50 for five months

Reset (or kunark)

And for the post 50 levels at least one month per level so there’s no level 60 rush either. Plenty of time for normal people to progress before the level 60 raid bickering commences.

The new dynamic of trying to complete content without being max
Level will be worth it alone.
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  #2  
Old 01-15-2022, 03:50 PM
Larken Larken is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
That’s why it has to have level caps to slow roll the entire damn thing.

On pvp server massing level tens for raid emperor crush for first BIS dwarven ring mail tunic is going to be sweet.

And I agree with everyone. No one played EverQuest to beat it but a small percentage of people. Most people had no idea what the endgame was and had a blast figuring out what to do with zarchoomi’s head in butcherblock and other things as they came across them.

I think the only way to make these servers actually fun to start and participate in is to make it impossible to “break” the game by hitting level 50 in 4 days.

The more players clustered around the same non level 50 and non level 60 levels, the better.

Shac your rollout is okay but I’d rather have it much slower since when it hits 50 it’s game over for new sign ups i would like it like

10 for one month
20 for two months
30 for three months
40 for four months
50 for five months

Reset (or kunark)

And for the post 50 levels at least one month per level so there’s no level 60 rush either. Plenty of time for normal people to progress before the level 60 raid bickering commences.

The new dynamic of trying to complete content without being max
Level will be worth it alone.
Best idea so far.
Would be a blast and besides all the good points made by Gustoo further down the thread, it also slows down the pace for the rest of us, not having to be stressed of missing the race.
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  #3  
Old 01-15-2022, 09:27 PM
Old_PVP Old_PVP is offline
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Join Date: Oct 2012
Location: Insanity's Edge
Posts: 471
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
That’s why it has to have level caps to slow roll the entire damn thing.

On pvp server massing level tens for raid emperor crush for first BIS dwarven ring mail tunic is going to be sweet.

And I agree with everyone. No one played EverQuest to beat it but a small percentage of people. Most people had no idea what the endgame was and had a blast figuring out what to do with zarchoomi’s head in butcherblock and other things as they came across them.

I think the only way to make these servers actually fun to start and participate in is to make it impossible to “break” the game by hitting level 50 in 4 days.

The more players clustered around the same non level 50 and non level 60 levels, the better.

Shac your rollout is okay but I’d rather have it much slower since when it hits 50 it’s game over for new sign ups i would like it like

10 for one month
20 for two months
30 for three months
40 for four months
50 for five months

Reset (or kunark)

And for the post 50 levels at least one month per level so there’s no level 60 rush either. Plenty of time for normal people to progress before the level 60 raid bickering commences.

The new dynamic of trying to complete content without being max
Level will be worth it alone.
I like it. One of the things I can't stand about these games anymore are the nerds that rush through every scrap of content and need their ego stroked by being max lvl in 3 days.

  • Cap the levels.
  • Limit the amount of alts. [You must be logged in to view images. Log in or Register.]
  • Let the people fight in rags for a little while.
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