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View Poll Results: Merge Green with Blue
Yes 224 68.92%
No 101 31.08%
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  #101  
Old 12-02-2021, 01:41 PM
Tunabros Tunabros is offline
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Hey tunabros would it be possible for you to stop talking to starkind?

thanx in advance
could you stop shitting up every thread with your red paradise fantasies

thanx
  #102  
Old 12-02-2021, 03:02 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Merging Green into Blue is the logical choice. As people have pointed out earlier in this thread, Blue had around 1200-1400 players at peak play times before Green came out. I remember seeing those numbers often. I believe it broke 1400 a few times as well.

The population on P99 has been pretty stable at the 1200-1400 number for years, and it is still there when you combine the Green and Blue population counts. You really shouldn't be worried about the raid scene being too crowded with 1200-1400 players. We had that for many years and it worked just fine.

Having 3 servers (Blue, Green 1.0, and Green 2.0) is more worrying, because it will simply thin out the numbers across all of the servers. If 1200-1400 is the stable amount of players on P99 as a whole, you will probably end up with somewhere around 400-600 players per server, which will start to feel distinctly more empty.

Because Everquest requires so much time investment, many people don't want to leave their main characters behind and start fresh. That is why I didn't move over to Green, I really didn't want to spend the time to build up new characters again. I also didn't have any need to get legacy items like Manastone, I don't have any plans on making the classes that would benefit from Manastone. Many people on Green will feel the same way, and not move over to Green 2.0.

The people who will move to Green 2.0 are the players who want to start fresh, want legacy items, or didn't invest too much time into Blue or Green 1.0. This is going to be a much lower player count than the players who moved from Blue to Green 1.0, because more players on both servers now have serious characters they don't want to lose.
Last edited by DeathsSilkyMist; 12-02-2021 at 03:04 PM..
  #103  
Old 12-02-2021, 03:07 PM
Tunabros Tunabros is offline
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they should have just never made green

and unrooted dragons
  #104  
Old 12-02-2021, 03:30 PM
unsunghero unsunghero is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]

The population on P99 has been pretty stable at the 1200-1400 number for years
You sure about that? Because last night at 9:30 pm it was 860 800ish, that’s 1660, and that was 9pm. I wonder what it was at 5-8pm or on a Friday at 5-8pm? Because I think it’s much closer to 2k then than it is 1200
  #105  
Old 12-02-2021, 03:45 PM
DeathsSilkyMist DeathsSilkyMist is offline
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You sure about that? Because last night at 9:30 pm it was 860 800ish, that’s 1660, and that was 9pm. I wonder what it was at 5-8pm or on a Friday at 5-8pm? Because I think it’s much closer to 2k then than it is 1200
There are many people who play on both servers simultaneously, so unfortunately the unique player counts are not quite as reliable as when P99 was only Blue. I wouldn't be at all surprised if 100-200 of the population on both servers are people who are playing both servers simultaneously. Everquest is slow enough to where you can have two characters camping slow spawning mobs for items or experience. You just take turns on which server you put your full focus on, depending on the mob timers.
  #106  
Old 12-02-2021, 03:48 PM
unsunghero unsunghero is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
There are many people who play on both servers simultaneously, so unfortunately the unique player counts are not quite as reliable as when P99 was only Blue. I wouldn't be at all surprised if 100-200 of the population on both servers are people who are playing both servers simultaneously. Everquest is slow enough to where you can have two characters camping slow spawning mobs for items or experience. You just take turns on which server you put your full focus on, depending on the mob timers.
Regardless that’s still 2 characters tying up high level camps. I don’t see that as different than 2 players personally

I’ll be playing this weekend, I’ll get some pics of close to 2k population counts on primetime weekend days. Tuna bros said p99 is dying but I actually think it’s the opposite
  #107  
Old 12-02-2021, 03:49 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
Regardless that’s still 2 characters tying up high level camps. I don’t see that as different than 2 players personally

I’ll be playing this weekend, I’ll get some pics of close to 2k population counts on pristine weekend days. Tuna bros said p99 is dying but I actually think it’s the opposite
It matters because we are talking about total number of unique concurrent users. If there are 800 players on Blue and 800 Players on Green, but 200 of them are the same people, then in reality you only have 1400 unique concurrent users, not 1600. What this means is the total number of players playing P99 hasn't gone up, it just looks that way because the numbers are now slightly inflated.
  #108  
Old 12-02-2021, 03:51 PM
unsunghero unsunghero is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
It matters because we are talking about total number of unique concurrent users. If there are 800 players on Blue and 800 Players on Green, but 200 of them are the same people, then in reality you only have 1400 unique concurrent users, not 1600. What this means is the total number of players playing P99 hasn't gone up, it just looks that way because the numbers are now slightly inflated.
But I’m talking about not being able to get high level camps or dungeons due to too many characters tying those up. I guess people might not be able to raid 2 chars at once (maybe they can I never raided on p99, don’t know how much attention it requires), but my entire problem with too many characters at the top end is too few mobs and raid targets to go around
  #109  
Old 12-02-2021, 03:55 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
But I’m talking about not being able to get high level camps or dungeons due to too many characters tying those up. I guess people might not be able to raid 2 chars at once (maybe they can I never raided on p99, don’t know how much attention it requires), but my entire problem with too many characters at the top end is too few mobs and raid targets to go around
P99 had 1200-1400 players on Blue for years, and it wasn't that much of a problem to be honest. And you need to remember that there will be players moving over to Green 2.0, so if there are 1400 unique concurrent users on average across Green and Blue, you won't see Blue with 1400 players unless Green 2.0 is a complete failure. It would be more like 1000 players on Blue to 400 on Green 2.0, something like that.
  #110  
Old 12-02-2021, 03:59 PM
unsunghero unsunghero is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
P99 had 1200-1400 players on Blue for many years, and it wasn't that much of a problem to be honest. And you need to remember that there will be players moving over to Green 2.0, so if there are 1400 unique concurrent users on average, you won't see Blue with 1400 players unless Green 2.0 is a complete failure. It would be more like 1000 players on Blue to 400 on Green 2.0, something like that.
Oh I just realized if people are boxing chars on blue and green and everyone gets dumped into blue they wouldn’t be able to play those 2 chars at once. Dur. Well assuming that it’s policed well

I dunno, I bet green 2.0 popularity wanes faster than green 1.0
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