Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #20  
Old 10-15-2021, 03:59 PM
booleansphinx booleansphinx is offline
Large Rat


Join Date: Oct 2016
Posts: 9
Default

Quote:
Originally Posted by bobjonesp99 [You must be logged in to view images. Log in or Register.]
dual wield:
i have read the formula for dual wield is [dual wield skill + level] / [max skill]. i have read the max skill could be anywhere from 400 to 600 depending on class and that is is unclear what is used in P99.
EQEMU is likely not 100% true to P99s formulas, but I'd bet it's pretty close.
In the EQEMU,
Double attack is (Skill + Level) / 500
Dual Wield is (Skill + Level) / 375
Parry and Dodge is (Skill + 100) / 4500
Riposte is (Skill + 100) / 5000

I never looked into procing, it gets pretty hairy in the code.
https://github.com/EQEmu/Server/blob...one/attack.cpp

The wiki has a lot of mention about the denominator ("max skill") changing based on class, but I think that's unlikely. The different skill caps given to classes only really make sense if the "max skill" is the same.

Quote:
another question is, does the dual wield attack act as a 'proc' on the primary attack? i.e. is it that the dual wield is attacking only when a successful dual wield is rolled on the primary (and then separately adjusting the number of attacks to account for the damage/delay of the secondary)? or does the dual wield act as a delay modifier (i.e. like haste in reverse) reducing the secondary delay by dividing by the dual wield modifier?
Your offhand attacks the same was as your main hand, except before the attack goes through it makes a skill check. If it fails, the offhand goes on cooldown based on weapon delay and no attack occurs. Similar to what happens if you are out of range with your auto-attack on.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:40 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.