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  #31  
Old 07-15-2011, 05:42 PM
Pyrocat Pyrocat is offline
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Phoboplasms in Fear (hours and hours lost to rebuffs)
Lizard Judicators in CT (really any type of healing mob)
A Froglok Herbalist (PITA to solo, or even duo, with pet/dots/heals)
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  #32  
Old 07-15-2011, 05:46 PM
Hijynx Hijynx is offline
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Wizard and Shaman mobs..... grrrrr ><
  #33  
Old 07-15-2011, 06:35 PM
Hoggen Hoggen is offline
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Any mob that's under the world.
  #34  
Old 07-16-2011, 01:06 AM
San San is offline
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Orc runner in Butcher. Excited about running my noob to Kaladim for the first time with my cb belts and wham!
  #35  
Old 07-17-2011, 03:48 AM
Vladesch Vladesch is offline
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Quote:
Originally Posted by Naeldadar [You must be logged in to view images. Log in or Register.]
The dwarf skeletons at the druid rings in BB, particularly the one right at the spawn point that aggros regardless of level every time you port in.
They were indifferent on live. At least back in kunark era.
  #36  
Old 07-17-2011, 04:15 AM
Ennoia Ennoia is offline
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Medusa heads...

Quote:
Originally Posted by Morbo the Annihilator [You must be logged in to view images. Log in or Register.]
this mob

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I totally lol'd when I saw that.
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  #37  
Old 07-17-2011, 04:29 AM
greatdane greatdane is offline
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Caster mobs are just grotesquely overpowered. Shaman mobs in particular, considering they'll slow you, dot/nuke you, debuff you, and heal themselves. It's one of the biggest design flaws of Everquest that caster mobs basically have the same HP and melee damage as warrior mobs while also casting spells more effectively than players and generally aren't subjected to channeling checks. Caster mobs are easily several times as hard as equivalent warrior mobs, and they're never worth killing for exp. I honestly can't imagine what Verant was thinking when they designed that.
  #38  
Old 07-17-2011, 05:15 AM
Brut Brut is offline
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OHHH almost forgot! Dark Assassin @ Feerrott!

Barbs can whine all they want about their composers; there's a sodding lvl50 KOS rogue roaming all over the second half of the ogre newbie area. Not that he limits his rage to unsuspecting newbies, seen tons of folks fall victim to his abrupt spring-jumps from behind the trees.
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  #39  
Old 07-17-2011, 08:55 AM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
Caster mobs are just grotesquely overpowered. Shaman mobs in particular, considering they'll slow you, dot/nuke you, debuff you, and heal themselves. It's one of the biggest design flaws of Everquest that caster mobs basically have the same HP and melee damage as warrior mobs while also casting spells more effectively than players and generally aren't subjected to channeling checks. Caster mobs are easily several times as hard as equivalent warrior mobs, and they're never worth killing for exp. I honestly can't imagine what Verant was thinking when they designed that.
They are not supposed to be this strong, on live it was actually better getting caster mobs because they would cast lower tier spells and had less hp than war mobs. For some reason here mobs have full access to their spells and an enhanced ai to use them so you get blinded and rooted a lot more often. Not to mention the ice comets....
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  #40  
Old 07-17-2011, 09:41 AM
Comapavik Comapavik is offline
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Quote:
Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
OHHH almost forgot! Dark Assassin @ Feerrott!

Barbs can whine all they want about their composers; there's a sodding lvl50 KOS rogue roaming all over the second half of the ogre newbie area. Not that he limits his rage to unsuspecting newbies, seen tons of folks fall victim to his abrupt spring-jumps from behind the trees.
There is a Dark Assassin that roams around the Barb newbie zone also.
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