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  #1  
Old 09-08-2021, 01:54 PM
nilbog nilbog is offline
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Quote:
Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
The reality now that the devs can and will make changes to game mechanics on a whim has removed that perception of stability.
Development has not stopped since the server first opened.

'On a whim' is an unfair description of what modifying anything about charm would entail. Actually, the overwhelming majority of code changes are not simple. That is why game mechanics receive fewer modifications, and less often.

There are still open bug reports dating back 10 years of unresolved issues because specific, necessary details haven't been found in research or testing. Does that mean they won't ever change? Nope.

Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
It's a little weird that we learn about a fundamental upcoming change to P99 from the TAKP forum.

It's almost like... the P99 users don't matter very much.
This hasn't changed though. From what it looks like, it should.


Since I've already typed some paragraphs, I will elaborate.

When there is a game mechanics issue, there are processes that need to be done prior to changing anything whatsoever. How does it currently function? How should it function? Is there evidence how it should function?

At this point, someone needs to sign up to code for hours or days to achieve the goal. They construct a rough idea of interpolation of desired effects based on existing data. Testing, testing, testing. Do the test results align with the goal? Refine, retest, retest, etc. Do the results of the change(s) adhere to the original goal?

If yes, respond to an existing bug thread and/or post a patch note. If no, scrap the idea, no one knows anything even happened, and the aforementioned perception of stability remains intact.

Here are some details outlined by Torven in an eqemulator thread if anyone cares:

http://www.eqemulator.org/forums/showthread.php?t=43370
  #2  
Old 09-08-2021, 01:59 PM
pink grapefruit pink grapefruit is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Development has not stopped since the server first opened.

'On a whim' is an unfair description of what modifying anything about charm would entail. Actually, the overwhelming majority of code changes are not simple. That is why game mechanics receive fewer modifications, and less often.

There are still open bug reports dating back 10 years of unresolved issues because specific, necessary details haven't been found in research or testing. Does that mean they won't ever change? Nope.



This hasn't changed though. From what it looks like, it should.


Since I've already typed some paragraphs, I will elaborate.

When there is a game mechanics issue, there are processes that need to be done prior to changing anything whatsoever. How does it currently function? How should it function? Is there evidence how it should function?

At this point, someone needs to sign up to code for hours or days to achieve the goal. They construct a rough idea of interpolation of desired effects based on existing data. Testing, testing, testing. Do the test results align with the goal? Refine, retest, retest, etc. Do the results of the change(s) adhere to the original goal?

If yes, respond to an existing bug thread and/or post a patch note. If no, scrap the idea, no one knows anything even happened, and the aforementioned perception of stability remains intact.

Here are some details outlined by Torven in an eqemulator thread if anyone cares:

http://www.eqemulator.org/forums/showthread.php?t=43370
your hard work is appreciated, nilbog <3
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  #3  
Old 09-08-2021, 02:39 PM
Whale biologist Whale biologist is offline
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Quote:
Originally Posted by pink grapefruit [You must be logged in to view images. Log in or Register.]
your hard work is appreciated, nilbog <3
  #4  
Old 09-08-2021, 03:51 PM
loramin loramin is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Development has not stopped since the server first opened.

'On a whim' is an unfair description of what modifying anything about charm would entail. Actually, the overwhelming majority of code changes are not simple. That is why game mechanics receive fewer modifications, and less often.

There are still open bug reports dating back 10 years of unresolved issues because specific, necessary details haven't been found in research or testing. Does that mean they won't ever change? Nope.



This hasn't changed though. From what it looks like, it should.


Since I've already typed some paragraphs, I will elaborate.

When there is a game mechanics issue, there are processes that need to be done prior to changing anything whatsoever. How does it currently function? How should it function? Is there evidence how it should function?

At this point, someone needs to sign up to code for hours or days to achieve the goal. They construct a rough idea of interpolation of desired effects based on existing data. Testing, testing, testing. Do the test results align with the goal? Refine, retest, retest, etc. Do the results of the change(s) adhere to the original goal?

If yes, respond to an existing bug thread and/or post a patch note. If no, scrap the idea, no one knows anything even happened, and the aforementioned perception of stability remains intact.

Here are some details outlined by Torven in an eqemulator thread if anyone cares:

http://www.eqemulator.org/forums/showthread.php?t=43370
Thank you for taking the time to respond BDFL Nilbog!
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Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
  #5  
Old 09-08-2021, 11:10 PM
unsunghero unsunghero is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Development has not stopped since the server first opened.

'On a whim' is an unfair description of what modifying anything about charm would entail. Actually, the overwhelming majority of code changes are not simple. That is why game mechanics receive fewer modifications, and less often.

There are still open bug reports dating back 10 years of unresolved issues because specific, necessary details haven't been found in research or testing. Does that mean they won't ever change? Nope.



This hasn't changed though. From what it looks like, it should.


Since I've already typed some paragraphs, I will elaborate.

When there is a game mechanics issue, there are processes that need to be done prior to changing anything whatsoever. How does it currently function? How should it function? Is there evidence how it should function?

At this point, someone needs to sign up to code for hours or days to achieve the goal. They construct a rough idea of interpolation of desired effects based on existing data. Testing, testing, testing. Do the test results align with the goal? Refine, retest, retest, etc. Do the results of the change(s) adhere to the original goal?

If yes, respond to an existing bug thread and/or post a patch note. If no, scrap the idea, no one knows anything even happened, and the aforementioned perception of stability remains intact.

Here are some details outlined by Torven in an eqemulator thread if anyone cares:

http://www.eqemulator.org/forums/showthread.php?t=43370
I appreciate the explanation and good work on P99

I personally just don’t deal well with change, that’s not why I picked this server

It’s a me issue, not a you issue. Best of luck on P99
  #6  
Old 09-09-2021, 03:13 AM
SantagarBrax SantagarBrax is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Development has not stopped since the server first opened.
.....so........can we get luclin please?
  #7  
Old 09-09-2021, 03:59 AM
imsorryGMs imsorryGMs is offline
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Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
.....so........can we get luclin please?
Amen
  #8  
Old 09-09-2021, 11:21 AM
Twochain Twochain is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Development has not stopped since the server first opened.

'On a whim' is an unfair description of what modifying anything about charm would entail. Actually, the overwhelming majority of code changes are not simple. That is why game mechanics receive fewer modifications, and less often.

There are still open bug reports dating back 10 years of unresolved issues because specific, necessary details haven't been found in research or testing. Does that mean they won't ever change? Nope.



This hasn't changed though. From what it looks like, it should.


Since I've already typed some paragraphs, I will elaborate.

When there is a game mechanics issue, there are processes that need to be done prior to changing anything whatsoever. How does it currently function? How should it function? Is there evidence how it should function?

At this point, someone needs to sign up to code for hours or days to achieve the goal. They construct a rough idea of interpolation of desired effects based on existing data. Testing, testing, testing. Do the test results align with the goal? Refine, retest, retest, etc. Do the results of the change(s) adhere to the original goal?

If yes, respond to an existing bug thread and/or post a patch note. If no, scrap the idea, no one knows anything even happened, and the aforementioned perception of stability remains intact.

Here are some details outlined by Torven in an eqemulator thread if anyone cares:

http://www.eqemulator.org/forums/showthread.php?t=43370
You don't have to explain yourself.

The reality is, it's not just this project that has scores of ungrateful people. IT'S GAMERS. Being in video game production is just about one of the most thankless industries out there. People have been absolutely crying about how valve is killing counter-strike with indifference/incompetence for........ drum roll please.... 15 fucking years. 15 YEARS. And I mean long winded, frequent posts by a big part of the community. On every board. And then you have games like League of Legends and Dota, where everyone claims to hate the game and play it constantly. Basically, you can't win there. I worked with a gaming company that was trying to release new hardware... and the feedback was... just insane. People will always be bitching up a storm. Please do not take it personally, as most of us are extremely grateful for the time you and the other developers put in here.


On another note, Enchanter on p99 is by far the most fun, enticing, and challenging class i've played in any MMO ever. Pretty much the only time I play this game outside of raids anymore is just doing crazy things with my enchanter. Please keep that in mind and don't mega nerf encs [You must be logged in to view images. Log in or Register.]
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Last edited by Twochain; 09-09-2021 at 11:24 AM..
  #9  
Old 09-09-2021, 11:35 AM
Mblake1981 Mblake1981 is offline
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Quote:
Originally Posted by Twochain [You must be logged in to view images. Log in or Register.]
The reality is, it's not just this project that has scores of ungrateful people. IT'S GAMERS. Being in video game production is just about one of the most thankless industries out there. People have been absolutely crying about how valve is killing counter-strike with indifference/incompetence for........ drum roll please.... 15 fucking years. 15 YEARS. And I mean long winded, frequent posts by a big part of the community. On every board. And then you have games like League of Legends and Dota, where everyone claims to hate the game and play it constantly. Basically, you can't win there.
And we wouldn't have it any other way.

Frank: "Fuck P99, I hate this damn game"
Bill: "Yeah, this shit sucks!"
Rabble: *Rabble Rabble Rabble P99 Is Bad!*

Mike: Hey don't you guys love P99?

Frank: "Yeah dude, best emulator for my favorite game."
Bill: "Yeah, love it."
Rabble: "Rabble Rabble Rabble Its The Best!"

Edit: i probably wont find much satisfaction in a game that doesn't provoke this behavior out of the players. After twenty years i finally got a clue.
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Last edited by Mblake1981; 09-09-2021 at 11:46 AM..
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