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#41
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You left out the part where you died on your own train. And then when Roseanne and I got back, we brought half of Lower Guk down onto your newbie group and wiped you. And then suddenly nobody wanted to OOR train anymore (IMAGINE THAT)
But ya I was pissed because Kors quit on the spot (-1 to pop) after I informed him that training was legal. I can't really advertise a PvP server if training replaces PvP. I will still play, but other people won't. Maybe ur wise to stay away from PvP tho, just based on how you've done against Sanlaven and I so far. 8) | ||
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#42
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I agree with most of you pals. I think to a certain degree all of us came here because of the nostalgia. I certainly did. I thought and was told by the website it was strictly a classic EQ emu when TZ/VZ was around.
Honestly though, most players just wanted Kunark or Velious expansions to be out already. The game becomes so much more dynamic in those expansions for PvP, and the zones and raid encounters get pretty crazy (mass/ grp PvP is awesome). Sony developers essentially didn't care about PvP, so with each expansion different strengths and weaknesses presented themselves, creating these divides between classes. Most developers don't have the experience of playing every class so it's hard to make a newer, fresher balance based on the errors of Sony's past. Someone always will complain. I think some things should be left alone in classic EQ. I could go either way with resists. On one side, classic EQ made debuffs more viable tools for the classes that had them. TZ/VZ was in a situation where debuffs were almost wholly unnecessary. But melee was completely OP too, so trying to use debuffs was a life or death situation a lot of the time. I actually enjoy the slow exp rates on PvP servers. There's some good PvP at low levels, and maybe even the chance to make a little money on the side. Some things probably should be left alone. One big thing on the emulated PvP servers was that there was no economy. No one trades, no one buys from others. Guild PvP was fun, but really just ignoring better rulesets. No matter how red you think you are, there has to be some kind of sociability or common ground (an economy) between players. We've got the flame fests n' shit, but no one takes a break or compromises on a server where you can't afford to stop. P99 is the most successful because it has done the best at creating the old environment we all remember. You can sit at a bank in Kelethin and chill for an hour (probably get PK'd there on a PvP server) but not feel like you've fallen behind. You can get like 6 levels in an hour on PvP servers. tl;dr | ||
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#43
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Quote:
yes i admit my level 10 SK was no match for your 20 wizard, or sanlavens broken wizard crit, but apparently your 49 wizard is no match for my 35k sk.
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Last edited by Knuckle; 07-14-2011 at 01:22 PM..
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#44
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Really... ? He quit on the spot because he heard training was legal? [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]-1 pop sucks - i agree but sadly he probably wouldn't of made it here very long anways if he is that thin skinned.
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#45
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I have never seen training on vztz. This is an outrage
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#46
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I think Xantille had a good suggestion which was to make all levels PvP (or all in higher level zones/dungeons)
So then at least you can track down and kill people attempting to OOR train | ||
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#47
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Quote:
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#48
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Quote:
Oh, and the handful of the people who camped the shit out of them day in and day out are now on VZTZ anyway, so it actually worked out great. [You must be logged in to view images. Log in or Register.] Quote:
And again, the corpse summoner with a 30 minute timer. I think it's brilliant. You completely null all those rules about corpse camping, loot and scoot, bind rushing, whatever. No rules, if you don't want to risk getting camped or killed again, wait it out. To me there's nothing blue about that. In the end, to each their own. I agree with the sentiment that starting up a new character has a certain rush to it. Some of us just enjoy rerolling, plain and simple. It provides new opportunities. edit: Quote:
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Last edited by juicedsixfo; 07-14-2011 at 03:03 PM..
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#49
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What kind of population is Kings and Bandits sporting now a days?
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#50
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It's been around 10-30 the last couple days, with some of that being two boxing. The population is definitely hurting, but I think it will make a comeback, slowly but surely.
One of the things that "hurts" the population is that it uses a custom login server because it uses a modified eqgame.exe. So curious users don't have the option of just clicking play from the server list and giving it a shot. But really, in the long run I think it will help the server because it gives Image much more control on monitoring hacks. Nostalgia all you want but people will get tired of MQ2 users. | ||
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