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#1
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#2
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S - Enchanter, Shaman (with Torpor) A - Bard (with epic and played optimally, which is rare), Rogue, Cleric (sometimes overrated; there are times when other classes can provide sufficient healing while also contributing DPS, including Necro! More than 1 Cleric in a group is the worst diminishing returns of any class too), Monk (with Triple Attack and Two-hander/fist swap technique; not 100% sure on the DPS parses but seems very high) B - Necro (A tier if good charm target is available), Mage, Pally, SK C - Ranger, Warrior D - Druid (without heal clicky and charm; A tier if there's a great animal to charm) F - Wizard (without Manarobe or DPS clicky; D or C tier with top items)
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#3
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You moved monk up to A for when they are already 60 and have an end game weapon? Once again, how many monks on the server are 60 or have end game weapons? Pal and SK aren't there for DPS. Snap aggro is super important in groups, making them the best tanks when you include their mitigation. You knock their DPS but for whatever reason you included end game items when considering other classes, and their DPS isn't bad for group content when well equipped. Give them a reaver, narandi's lance (55+) or massive dragon claw shard, and it's on! Nothing is explained on why you moved necro and mage up (by two!). Necro and mage are super conditional, like pets requiring mobs to be spread a part when root parking for CC or else they'll get killed or put mobs into summoning range at higher level. Their nukes are either bad or conditional. Necro has utility, mage has.. something.. maybe necro could have come up one. Disagree with mage placement, entirely. Moved ranger down to same tier as warrior? Ranger should at least be one tier above warrior because they bring the same dps, but better aggro and much more utility. | |||
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#4
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I think far as melee go it's 100% gear dependant and you can't really do a tier system...casters preist gear don't change much in how good they are in group so easy to tier them /nod.
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#5
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And any melee with avatar wep is going to do more dps then non avatar melee..it's a huge dps mod on it's own. Like a ranger with avatar is going to out dps a monk w/o it.
Only game changing caster tier item might be rend robe for wizard and maybe velketor boots for mage if dps is low enough the clickys actually land in time..
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#6
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#7
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The difference between having your epic and not as a mage is huge. And having a DPS clicky like Burnt Wood Staff or Boots of Bladecalling. Most of these complaints are from mages without those things. Or mages that are surprised that they are a support class for end-game raiding. And if you wanna talk end-game meta, there's no class more vital to success in ToV than quad DA mages | |||
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#8
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I didn't include "end game items", which are the top ToV or Sleeper's Tomb drops, those things are unrealistic to expect. Well, the Bard epic is in that area too I suppose, but I already wouldn't call them S-class with the epic, and yet you seem to think they are without it. Quote:
Mage nukes are nothing special but not especially "conditional". It's an extra DPS amount they are contributing. You've ignored their other major DPS source of having a damage shield. Like I said, they contribute GREAT DPS to a party, and DPS is the main thing you want in this game, after your group has established the necessary tools to stay alive and keep pulling (and those tools are basically root, slow, and a constant healing source). The faster you kill the more you farm, which is the name of the game. Same goes for leveling if we are not talking about just Level 60 (and Mages only get more powerful in relation to melee with underwhelming gear). Necro similarly can contribute good DPS (usually not quite as much as a Mage in group settings where they can't charm) between their Pet and poison DoT and lifetaps. They can do pulling tricks with FD if needed, they have root, and they also can heal people, sometimes enough to even be a sufficient sole healer for the party. Quote:
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#9
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