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  #1  
Old 08-25-2021, 10:11 AM
Samoht Samoht is offline
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Group content tiers:

S - Enchanter, Bard
A - Cleric, Shaman, Paladin, Shadow Knight, Rogue
B - Monk, Ranger
C - Warrior
D - Necro, Druid, Mage
F - Wizard

Mage definitely not very good in group content.
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  #2  
Old 08-26-2021, 06:32 PM
aaezil aaezil is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Group content tiers:

S - Enchanter, Bard
A - Cleric, Shaman, Paladin, Shadow Knight, Rogue
B - Monk, Ranger
C - Warrior
D - Necro, Druid, Mage
F - Wizard

Mage definitely not very good in group content.
necro A tier if undead zone but kind of accurate
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  #3  
Old 08-27-2021, 03:58 AM
long.liam long.liam is offline
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My complaints are mostly about the Mage's ability to solo at this point. I have played at least 1 character of every class and I have several at higher levels: 45+. Of all my toons the Mage sucks the most to solo on. I don't know when it was changed, but you used to be able to chain summon on a Mage to solo. It wasn't super fast, but semi-reliable way to solo. Now when your pet dies, the mage gets all the aggro the pet generated and the newly summoned pet will take forever to pull it off. Also the level variance on the pet means that sometimes the pet will last a little longer or melt in seconds. Chain summoning no longer works anymore. Only method I can think of to solo is aggro kiting, but the mage doesn't really have a cheap spell to hold aggro like druids and rangers get, so I don't see that working very well either.

As far as group content goes, I agree that the mage is at least slight above the "wizard without clickies" in terms of consistent, albeit mediocre, DPS. Although any other DPS class is superior to Mage due to the low pet levels compared to mob level and player level, Pet weak hits compared to mob hits and player hits with decent gear, and the large number of utility abilities that other DPS classes bring to the table: Monk with feign death, Rogue with Sneak/Hide, Enchanter with a CC and way more DPS etc. Also while the "Wizard without Clickies" does less DPS than a Mage in group, the wizard also brings some crowd control abilities as well like roots and snares and evac to save the group in a bind. The mage only has a crappy pet, nothing else.

At Raid level the wizard is vastly superior to the Mage due to vastly superior nukes that are either unresistable or have very low resists, crowd control abilities, concussion and the mage cannot use the pet in raid because it's low level will cause more mobs to aggro the raid force and the pet will cause the mob to flip on the raid force instead of facing the Main tank. In conclusion, the mage is garbage!
  #4  
Old 08-27-2021, 01:33 PM
Balimon Balimon is offline
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Originally Posted by long.liam [You must be logged in to view images. Log in or Register.]
My complaints are mostly about the Mage's ability to solo at this point. I have played at least 1 character of every class and I have several at higher levels: 45+. Of all my toons the Mage sucks the most to solo on. I don't know when it was changed, but you used to be able to chain summon on a Mage to solo. It wasn't super fast, but semi-reliable way to solo. Now when your pet dies, the mage gets all the aggro the pet generated and the newly summoned pet will take forever to pull it off. Also the level variance on the pet means that sometimes the pet will last a little longer or melt in seconds. Chain summoning no longer works anymore. Only method I can think of to solo is aggro kiting, but the mage doesn't really have a cheap spell to hold aggro like druids and rangers get, so I don't see that working very well either.

As far as group content goes, I agree that the mage is at least slight above the "wizard without clickies" in terms of consistent, albeit mediocre, DPS. Although any other DPS class is superior to Mage due to the low pet levels compared to mob level and player level, Pet weak hits compared to mob hits and player hits with decent gear, and the large number of utility abilities that other DPS classes bring to the table: Monk with feign death, Rogue with Sneak/Hide, Enchanter with a CC and way more DPS etc. Also while the "Wizard without Clickies" does less DPS than a Mage in group, the wizard also brings some crowd control abilities as well like roots and snares and evac to save the group in a bind. The mage only has a crappy pet, nothing else.

At Raid level the wizard is vastly superior to the Mage due to vastly superior nukes that are either unresistable or have very low resists, crowd control abilities, concussion and the mage cannot use the pet in raid because it's low level will cause more mobs to aggro the raid force and the pet will cause the mob to flip on the raid force instead of facing the Main tank. In conclusion, the mage is garbage!
I don't think this guy has even played a mage past 40.
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  #5  
Old 08-27-2021, 02:02 PM
cd288 cd288 is offline
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Quote:
Originally Posted by long.liam [You must be logged in to view images. Log in or Register.]
My complaints are mostly about the Mage's ability to solo at this point. I have played at least 1 character of every class and I have several at higher levels: 45+. Of all my toons the Mage sucks the most to solo on. I don't know when it was changed, but you used to be able to chain summon on a Mage to solo. It wasn't super fast, but semi-reliable way to solo. Now when your pet dies, the mage gets all the aggro the pet generated and the newly summoned pet will take forever to pull it off. Also the level variance on the pet means that sometimes the pet will last a little longer or melt in seconds. Chain summoning no longer works anymore. Only method I can think of to solo is aggro kiting, but the mage doesn't really have a cheap spell to hold aggro like druids and rangers get, so I don't see that working very well either.

As far as group content goes, I agree that the mage is at least slight above the "wizard without clickies" in terms of consistent, albeit mediocre, DPS. Although any other DPS class is superior to Mage due to the low pet levels compared to mob level and player level, Pet weak hits compared to mob hits and player hits with decent gear, and the large number of utility abilities that other DPS classes bring to the table: Monk with feign death, Rogue with Sneak/Hide, Enchanter with a CC and way more DPS etc. Also while the "Wizard without Clickies" does less DPS than a Mage in group, the wizard also brings some crowd control abilities as well like roots and snares and evac to save the group in a bind. The mage only has a crappy pet, nothing else.

At Raid level the wizard is vastly superior to the Mage due to vastly superior nukes that are either unresistable or have very low resists, crowd control abilities, concussion and the mage cannot use the pet in raid because it's low level will cause more mobs to aggro the raid force and the pet will cause the mob to flip on the raid force instead of facing the Main tank. In conclusion, the mage is garbage!
? I've soloed very well on a Mage into the early 50s without chain summoning at all. In fact, in terms of time /played a Mage was the second fastest character I got to 50 (beat out Druid, Necro, Wiz, and Monk as far as other chars I was able to level relatively quickly). It's super easy.
  #6  
Old 08-28-2021, 08:39 AM
long.liam long.liam is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
? I've soloed very well on a Mage into the early 50s without chain summoning at all. In fact, in terms of time /played a Mage was the second fastest character I got to 50 (beat out Druid, Necro, Wiz, and Monk as far as other chars I was able to level relatively quickly). It's super easy.
I'm curious. What's your perspective on the current aggro mechanics for the Mage class. How do you deal with it when the Pet dies?
  #7  
Old 08-28-2021, 08:47 AM
long.liam long.liam is offline
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I think I may have given the wrong Impression. I used to love the Mage class. My 1st character was a Mage. Since all the recent nerfs and then getting into raiding on my 60 cleric and 60 Rogue. I realized all of the flaws in the class. I became bitter and disappointed that what used to be my favorite class and has become so weak. My Mage 55 Mage got beat to death the other day by a Kunark Rhino because I lost Invis and I couldn't pull out my pet while he was beating on me. It's embarrassing. I don't even want to play him anymore.
  #8  
Old 08-28-2021, 11:55 AM
myrddraal myrddraal is offline
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Quote:
Originally Posted by long.liam [You must be logged in to view images. Log in or Register.]
I'm curious. What's your perspective on the current aggro mechanics for the Mage class. How do you deal with it when the Pet dies?
You might be picking mobs too high of a level. In 50s you can easily do ice giants with earth pet and boots from velk or the chardok DD stick.
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  #9  
Old 08-28-2021, 12:51 PM
Snaggles Snaggles is offline
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Quote:
Originally Posted by long.liam [You must be logged in to view images. Log in or Register.]
I'm curious. What's your perspective on the current aggro mechanics for the Mage class. How do you deal with it when the Pet dies?
You don’t let it die. There is no backup plan besides doing more damage and racing hp bars without aggro. Pick easier targets to exp on (old world stuff).

The only time I’ve had a pet die in a group was killing summonable mobs (cliff golems, eejag, phingal). In these cases if another pet or player is on it you won’t get summoned. Get another pet up and send it in ASAP.

I know it may be depressing now but there are situations where a mage can really impress (their dps is HIGHLY underrated). Level 49 is a huge one. Level 57 is as well. I’d find a shaman or enchanter buddy and just destroy stuff.
  #10  
Old 08-29-2021, 12:10 AM
long.liam long.liam is offline
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The only time I’ve had a pet die in a group was killing summonable mobs (cliff golems, eejag, phingal). In these cases if another pet or player is on it you won’t get summoned. Get another pet up and send it in ASAP.

I just want to point out that if a mage pet has top DPS in a group then when the pet dies, the mage will get all of that aggro and then get summoned and die.
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