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  #1  
Old 05-08-2021, 04:59 AM
Vaarsuvius Vaarsuvius is offline
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Originally Posted by Bardp1999 [You must be logged in to view images. Log in or Register.]
58 damage seems reasonable, whats the issue here
If you think having 57-60 pets marginally better than 52-55 ones for a class that relies exclusively on their pet to do anything then yes, it's perfectly reasonnable

if you consider an enchanter's animation will do better than a mage's pet for a player of the about same level with their master's haste, slow, and buffs then it's perfectly reasonable...

If you now consider necro pets which unless I'm mistaken are now the best pets in the game, then it's also reasonable...


Mages are so OP, I would suggest devs nerf our pets down until theyr'e about as good as druids' teddy bears.


Oh, and dont forget to get rid of pet track too please
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  #2  
Old 05-08-2021, 05:07 AM
Jimjam Jimjam is offline
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Originally Posted by Vaarsuvius [You must be logged in to view images. Log in or Register.]
If you think having 57-60 pets marginally better than 52-55 ones for a class that relies exclusively on their pet to do anything then yes, it's perfectly reasonnable

if you consider an enchanter's animation will do better than a mage's pet for a player of the about same level with their master's haste, slow, and buffs then it's perfectly reasonable...

If you now consider necro pets which unless I'm mistaken are now the best pets in the game, then it's also reasonable...


Mages are so OP, I would suggest devs nerf our pets down until theyr'e about as good as druids' teddy bears.


Oh, and dont forget to get rid of pet track too please
You do realise the mage can group with the enchanter to benefit from the same buffs? As the base mage pet is better than the enc, the force multiplier of enchanter buffs is far more effective for the mage.
  #3  
Old 05-08-2021, 06:05 AM
Vaarsuvius Vaarsuvius is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
You do realise the mage can group with the enchanter to benefit from the same buffs? As the base mage pet is better than the enc, the force multiplier of enchanter buffs is far more effective for the mage.
I do, but I was just trying to put pet power in perspective

Magicians have their pet and nukes. Period

Enchanters have pets too plus
Root
Mez
Slow
Haste
Charm
Runes
Hp/ Stat temp buffs
Fear
Nukes
Debuffs

I most probably forgot some stuff in that list

So my question is, do you find it fair for magicians to get their one and only tool nerfed to be on par with Enchanters.

Mage epic pet got a nerf a couple months ago, now all regular pets do? Are Mages so incredibly powerful their ability to solo mobs nedded to be reduced this way?

And please, don't give me the classic excuse we both know this is BS.
Or if you want to go that way, fine with me, but then I demand a 8 hour repop timer on Magi P'Tasa in PoH as he should be, and was on Live.

May be all the Mages waiting on that one last stupid drop will be able to get their epic
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  #4  
Old 05-08-2021, 07:18 AM
Jimjam Jimjam is offline
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Originally Posted by Vaarsuvius [You must be logged in to view images. Log in or Register.]
Magicians have their pet and nukes. Period
Some magicians have friends too. The game is designed for classes to support each other. It’s not perfectly balanced. Melee have no pet, no nukes, generally don’t quad for 58 but they do fine.

If you think the nerf is not classic start/contribute to a bug thread. Somethings are easier to change than others, and many needed classic changes haven’t gained the inertia or designer attention yet.

I do hope magi in hate is made as classic as possible, but fixing the melee damage of a commonly used pet probably should be triaged higher than a rarely completed epic any way.
Last edited by Jimjam; 05-08-2021 at 07:22 AM..
  #5  
Old 05-08-2021, 10:08 AM
Vivitron Vivitron is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
If you think the nerf is not classic start/contribute to a bug thread.
It's already been stated a few times in this thread, but we do follow and participate in the bug threads, and would rather see change like this result from that process. We've seen both that it's easy to misinterpret old evidence and that some of the people most invested in getting changes made have an agenda based on their perception of game balance rather than emulating classic mechanics.

Edit: if the devs did it on their own initiative, that's not what would bother me. It's the prospect of back channel balance advocacy.
Last edited by Vivitron; 05-08-2021 at 10:11 AM..
  #6  
Old 05-08-2021, 11:09 AM
Jimjam Jimjam is offline
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Originally Posted by Vivitron [You must be logged in to view images. Log in or Register.]
It's already been stated a few times in this thread, but we do follow and participate in the bug threads, and would rather see change like this result from that process. We've seen both that it's easy to misinterpret old evidence and that some of the people most invested in getting changes made have an agenda based on their perception of game balance rather than emulating classic mechanics.

Edit: if the devs did it on their own initiative, that's not what would bother me. It's the prospect of back channel balance advocacy.
You do raise a good point, I do think anything that is changed through the staff's own initiative could do with a bug thread just for clarity, transparency and the benefit of a few hundred extra eyes checking any changes before they happen.
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