Quote:
Originally Posted by Harabec
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Huh. Is the lighting engine different from the original client? If it’s significantly more demanding than hardware that could run it back in the day then that might be a problem..
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Like I said, you gotta know what you're doing because I had to use unofficial drivers for the majority of the hardware, I Flashed my mobo bios with unofficial drivers for example.. It is a lot of work, I spent a while getting it all together. Fun though, least for me it was.
If you go with the hardware you have, and play at 640x480 or something like that then sure but you gotta be real about it. I run old hardware on another PC and it runs at 40FPS, it isn't great but I did it for Nostalgia. Old Sound Card, old 800x600(native) samsung monitor, Geforce 2 and a Pentium III. Usually finding all this hardware is the hardest part as you want a good motherboard and lots of SDRAM ram or DDR1 ram.
Their hardware spec requirements are usually with big resolutions in mind so can counter with lower res.
For lighting you gotta turn all that off. Dynamic reflective clouds, shadows, all of it. I also pushed much smaller models/textures in .s3d files and deleted a ton of bloat in the directory.. Can't run on Win10 or anything either obviously so you gotta do some unofficial work on the OS you're using to make it remotely compatible..