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Old 03-30-2021, 01:35 PM
Gustoo Gustoo is offline
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A melee is a pet that you can control directly.

Best group is 5 mages and 1 enchanter.

But who cares.
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  #2  
Old 03-30-2021, 03:40 PM
DMN DMN is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
A melee is a pet that you can control directly.

Best group is 5 mages and 1 enchanter.

But who cares.
If in dungeon and viable charms are around, it's 5 enc, 1 necro.
If no viable charms, 1 nec, 1 enc, 4 mage.
If outdoors 1 bard 4 wizards. 1 enc

As far as this thread /shrug. Classic is classic.
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Old 03-30-2021, 07:02 PM
Gustoo Gustoo is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
If in dungeon and viable charms are around, it's 5 enc, 1 necro.
If no viable charms, 1 nec, 1 enc, 4 mage.
If outdoors 1 bard 4 wizards. 1 enc

As far as this thread /shrug. Classic is classic.
I dunno, I think that

1 enchanter to break up pulls.

5 mages or maybe 4 mage 1 necro to shred mobs without even thinking about it. Charm breaking and smashing an enchanter or their friends makes instability that isn't necessary at all and all those charmed pets means less mobs to massacre in any given location.

When you have a group of OP the enchanter charm I think is a liability that isn't necessary.
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Old 03-30-2021, 11:37 PM
DMN DMN is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
I dunno, I think that

1 enchanter to break up pulls.

5 mages or maybe 4 mage 1 necro to shred mobs without even thinking about it. Charm breaking and smashing an enchanter or their friends makes instability that isn't necessary at all and all those charmed pets means less mobs to massacre in any given location.

When you have a group of OP the enchanter charm I think is a liability that isn't necessary.

If the enchanters are working together and stay close to each other even with multiple charm breaks at the exact same time they should be able to chain stun the mobs such they will never get more than 1 round of combat(or 2 rounds if max hasted). And the necro is there to patch up any bumps and scratches that do get through rune/bedlam.
  #5  
Old 03-31-2021, 12:08 AM
NPC NPC is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
I dunno, I think that

1 enchanter to break up pulls.

5 mages or maybe 4 mage 1 necro to shred mobs without even thinking about it. Charm breaking and smashing an enchanter or their friends makes instability that isn't necessary at all and all those charmed pets means less mobs to massacre in any given location.

When you have a group of OP the enchanter charm I think is a liability that isn't necessary.
Charm pet was a liability on LIVE, here it is much, much safer. Thus the OP chanter thread. I used to hate charmed pets on live because more often than not, the charm breaks an the hasted pet attacks your group just as repop happens an you wipe.
  #6  
Old 03-31-2021, 12:28 AM
axisofebola axisofebola is offline
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Originally Posted by NPC [You must be logged in to view images. Log in or Register.]
Charm pet was a liability on LIVE, here it is much, much safer. Thus the OP chanter thread. I used to hate charmed pets on live because more often than not, the charm breaks an the hasted pet attacks your group just as repop happens an you wipe.
That's just because you were bad at EQ back then, so were 95% of enchanters.
  #7  
Old 03-31-2021, 12:31 AM
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Originally Posted by axisofebola [You must be logged in to view images. Log in or Register.]
That's just because you were bad at EQ back then, so were 95% of enchanters.
No charm, like many things on this server, were set by tourists for play by tourists.
Tourists= Played blue for 2-10 years and pretends they played LIVE Classic
  #8  
Old 03-31-2021, 09:22 AM
cd288 cd288 is offline
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Originally Posted by axisofebola [You must be logged in to view images. Log in or Register.]
That's just because you were bad at EQ back then, so were 95% of enchanters.
Yeah not sure what this guy you were replying to is talking about. I was in a Hole group the other day, Ench’s charm was breaking every few minutes. But apparently Charm is hugely broken!
  #9  
Old 04-01-2021, 09:39 AM
Baldwooky Baldwooky is offline
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Originally Posted by axisofebola [You must be logged in to view images. Log in or Register.]
That's just because you were bad at EQ back then, so were 95% of enchanters.
So false. was in 3 guilds all best on server in live.. I can guarantee you, charming was not a thing in the upper echeleons of EQ play.

The good enchanters back then helped figure out AoE stun lock groups with me. Charming was minimally used, and not in raids until Velious really.
  #10  
Old 04-01-2021, 02:26 PM
axisofebola axisofebola is offline
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Originally Posted by Baldwooky [You must be logged in to view images. Log in or Register.]
So false. was in 3 guilds all best on server in live.. I can guarantee you, charming was not a thing in the upper echeleons of EQ play.

The good enchanters back then helped figure out AoE stun lock groups with me. Charming was minimally used, and not in raids until Velious really.
Suuure. We used charms in fear long before kunark even arrived and then almost exclusively for clearing fear 2.0 later for quick run at CT. And guilds are full of trash tier players. That's why many join guilds, to be carried by better player.
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