Project 1999

Go Back   Project 1999 > Class Discussions > Melee

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-13-2021, 05:26 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,732
Default

Quote:
Originally Posted by Qyxxl [You must be logged in to view images. Log in or Register.]
The issue I have ran into with this is if it is a static camp and they spawn close to each other. For example, the guards in NK on the bridge. They both end up heading back at the same time, right on top of each other, making it an impossible split...and wasting a shuriken or three in the process. Just seems like an unreliable way so far in my experience.
I can't remember if it works for sub 35 mobs. they all insta blur, right?


Have you tried sneaking behind one of the guards, aggroing it (so the other comes to you) then FDing on the first guard's spawn (so he resets instantly). As soon as the second guard starts to path back stand up (making sure it doesn't make it back to spawn) and reaggro the first. Pull them away from the spawn locs. FD again. The guard who moved off his spawn the first time should instantly start walking away. The other guard (which should now have a timer before it paths back) has a good chance of sticking around long enough to be pulled without aggroing the other.

On indoor zones you could also use geometry to break line of sight between the two mobs on pathback and make things easier.

This is all IIRC, I've not pulled on my monk in A G E S.
  #2  
Old 02-13-2021, 05:51 PM
Qyxxl Qyxxl is offline
Aviak


Join Date: Nov 2016
Posts: 50
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I can't remember if it works for sub 35 mobs. they all insta blur, right?


Have you tried sneaking behind one of the guards, aggroing it (so the other comes to you) then FDing on the first guard's spawn (so he resets instantly). As soon as the second guard starts to path back stand up (making sure it doesn't make it back to spawn) and reaggro the first. Pull them away from the spawn locs. FD again. The guard who moved off his spawn the first time should instantly start walking away. The other guard (which should now have a timer before it paths back) has a good chance of sticking around long enough to be pulled without aggroing the other.

On indoor zones you could also use geometry to break line of sight between the two mobs on pathback and make things easier.

This is all IIRC, I've not pulled on my monk in A G E S.


I haven't tried that but I will. The hard thing with the LOS I am finding is that the mobs are often so close together I can't break los without losing both of them.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:52 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.