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#29
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I did disprove your point. Your claim was that melee is miniscule, such as 30% of your total damage or less. 6.2 is very close to 6.4 (over 90%), and as I said at the top, I was fighting a yellow mob. This means I will naturally miss more. If I was fighting a level 20 or 21 mob, I would probably be more around 6.5. Also remember my Cleric is a Human, so a Troll/Ogre/Barbarian with a STR buff would increase damage a bit as well. I also mention that a level 30 Shaman gets a big boost in DPS with Quickness (30% Haste) and the damage table increase. They also get a better slow, which means less damage taken while meleeing. I did not forget about the plague line. The issue with the lower level plague spells is it just does such little damage it usually isn't worth casting. 3 Envenomed Breaths + 1 Plague is going to do 813 damage total, which wouldn't kill the mob above. You would still need to hit it once or twice with melee. And since Plague needs a full 2.1 minutes to deal it's damage, you wouldn't be saving much time. At best you would get back to the same time it would take to kill the mob with melee. A yellow mob would also have a good chance at resisting those spells, which you aren't taking into account. Melee cannot be resisted, so it is also more consistent. 3 Envenomed Breaths + 1 Plague costs you 375 mana. On my Cleric with decent twink gear, I only have something like 650 mana. That means you are spending over half your mana pool on one kill. Since Cannibalize is around half mana for HP, you would need to cannibalize at least 500 HP to mostly get your mana back from that fight. 500 HP is also over 50% of your HP pool at that level, so at the end of the day you are taking about the same damage, either from the mob or from cannibalize. I do not have a 30ish Shaman to be able to provide raw data on average damage taken face tanking vs. cannibalizing, but I did level my Shaman from 1-60 in 2016-2017 using mostly melee until my 40s. I have very clear memory of Meleeing and slow tanking being more HP/Mana efficient than root/rotting. This is because resistances are less of a factor. Slow costs a lot less mana than the number of DoTs needed to kill the mob, so resistances aren't as big of a deal there. Heals are unresistable, so you do not need to worry about that at all. And with face tanking, you only need to root if you are trying to prevent the monster from running into other mobs, so you save mana on roots too.
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