Quote:
Originally Posted by Detoxx
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Some people actually joke around and try to have fun here (in regards to what Furoar said). Lets not try to ruin that for everyone just cause it isnt something you and your guild try to do.
In regards to what I said, I do firmly believe that there should be a penalty for failing to kill your target in the next draft. Maybe thats just me but, as stated in your screenshot, we choose what to pick based on what we knew we could kill and stayed away from stuff we knew we couldnt solo.
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Without the chance for smaller guilds, which you constantly crowed about not being able to compete, how are they supposed to know if they can kill things or not? There isn't any need to further penalize people after their timer has expired. You only kill like one less Vulak a year if it goes the full 7 days which hardly matters because it isn't going to be another year or so until you can serpentine draft him anyway if the number of raid entities entered stays the same. Going from 3-4 mobs down to 1-2 is punishment enough for them imo. Didnt you make a similar argument for leaving RW turn ins up on rotations for the sake of convenience for a minimal loss in ring 10s over all?