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Old 12-30-2020, 04:24 PM
Gustoo Gustoo is offline
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Join Date: Mar 2012
Location: The side of Bristlebane
Posts: 5,896
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I agree with Old PVP about kinda throwing in the towel for exactly what gets done as long as it has half a brain worth of consideration for its implementation.

Zero communication between enemy teams (wow style) is an interesting idea, I'm not sure how I feel about it since coordinating cross teaming could be done outside of the game.

I wish there was a better way to limit the number of characters a player has access to but the way EQE MU is setup right now, that isn't an option either.

I think East vs West teams pvp sullon (no item loot) ruleset with the addition of Tiered level caps and custom changes to deal with legacy item psychosis would be the best way to make the server fun for the longest amount of time.

No PVP level range, but everyone maxes out at level 10 for a given period would be MEGA fun. I would pay money for level 10 to be the cap for like 3+ months before switching to level 20 because a buncha lowbies with nothing better to do than kill eachother in rags is extremely fun and everyone should experience it. Rallos kelethin was the funnest gameplay I ever had anywhere.

I think it is simpler to leave item loot out although I prefer it in.



For rags to riches I think that this server would kinda force rags to riches style if it has tiered level caps. If you got enough level 10's together you could have a crushbone raid to gear up.

Imagine coming over on the boat from freeport to attack kelethin with 100 level 10's oh baby.
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