#1
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KC Trains
I have searched a bit and have had little luck in finding how this scenario is 'judged' in the play nice rules or addendums.
your group is in LCY of KC. your group is doing well and pulling more than the mobs of LCY. not many people are in the zone, and the mobs are up. why not put them down. another player or group of players is pulling from beyond LCY to the zone entrance/exit. This could come from ramparts, hands, jails...who cares where it came from. The group pulls through LCY, effectively placing social on LCY, and is fully intended to be killed at zone in. Except, the mob is not killed. the player or group has needed to drop aggro on their intended kill at their intended camp. This pull now rushes back to LCY with or without repawn friends from moat or captain. put this into play as a common occurence by various players with a varying number of trained mobs. Would you consider this zone disruption or a 'legitimate camp'? | ||
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#2
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I consider this a cry for help
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#3
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I don't know how this stuff is judged but if some dum dum is pulling past a "legitimate" camp to entrance in such a way that when their group fails you take a train in the rear then I'd say that they did something wrong.
Kill them. | ||
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#4
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#5
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Worrying about KC trains in 2020, yikes.
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#7
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KC nubz
__________________
Sotir - Cleric
Xoquil - Wizard Kinigi - Ranger <The A-Team> | ||
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#9
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rated 5* for title alone. Body tldr.
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#10
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If a guide were to say "yes" I would be scared to pull anything in KC at any time for fear of elf court activists getting mad.
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