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#11
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I don't think anyone really likes where we're at right now, I hope we can start there, and all agree on that. It feels like one of those overdone moments in film where there's like 2 gangs, a group of cops, and a mercenary group that all arrive at the same location at the same time, all after the same thing, and everyone has guns drawn, everyone's yelling at everyone else to put their guns down, and then the cliche moment happens where someone fires the first shot, mayhem ensues, and almost everyone dies. So basically that's where we were, and Menden shut it down. Good for him, let's try and fix this.
I kinda like Raev's idea, but it's a little complicated. Maybe that's what we need, or need to work towards. I kinda like what we've been doing in Plane of Fear with Golems, with some elements of competition, but still spreading the wealth around a little bit for the "little guy". I also kinda like this gem from Raev's "League Promotion System" post - Quote:
My point/idea here is that I think we should try coming at this starting from the complete other side of the competition spectrum, where we begin with (almost?) everything rotated, and then implementing things like Raev's "indirect competition" as we go, and then eventually introducing more direct competition on mobs/zones, as agreed upon by leadership, IF we prove we can play nice. Maybe the updates/changes to approved competition go month by month, baby steps toward more competition. And maybe, just maybe, if we can prove that we can play nice enough, we can request from Rogean that more quakes happen, or possibly even certain era-level content get re-added to the game. (More content to spread around would help ease the supply/demand issue). And then if this "3 Month Play Nice" trial just totally fails, well then we can just reset back to square 1, where we're at right now. Thoughts?
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P1999 Blue: Relent Less - 60 Bard ; Red: Shifty - 24 Druid
Formerly: Toomuch Twohandle 65 Ranger on Sullon Zek | |||
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