![]() |
|
#11
|
|||
|
Not in the top, but Quakes seem like they're both fun, competitive and (usually?) less full of problems since people do much less head to head conflict since there are other targets to switch to on a FTE loss. If that's not the experience of Riot/Freedom/AG, then never mind, but it looks that way from here.
Maybe something like, noone kills anything on the 7 day spawns until everything repops, then everyone goes. Maybe also have Vulak be an open raid mob for the whole server to remove the biggest source of direct head to head competition with the weird standoffs that can happen with his invulnerability flag. That preserves competition, and the lion's share of the loot and big targets goes to the big players that can quickly mobilize across targets and kill them efficiently without wipes, but it also removes the horrible time suck of tracking windows for everything and lets smaller guilds prioritize stuff like Talendor to practice raiding. I don't know how many petitions usually come out of a quake vs. non-quake stuff, but it might be a fix?
__________________
Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
|
|
|||
|
|