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![]() More attacks per few seconds is equivalent to a lower delay...it just depends on the frame of time you are going by, nobody is wrong. 20% haste isn't 20% delay reduction is what you are trying to say.
The game truncates delay values. An equivalent delay of 14.49 is 14, while a delay of 14.51 is 15. This is where larger delay weapons would benefit more from haste than a low delay weapon as each percentage of haste will be more significant.
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Rejuvenation <Divinity>
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