
10-07-2020, 07:42 AM
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Planar Protector
Join Date: Oct 2009
Location: UK
Posts: 2,565
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It looks like as of October 1999, classic raid mobs were still not repopping instantly when a server came up from a patch, rather with a spawn variance of 6 to 10 days. At least according to this guy:
Quote:
28/10/1999
Comments:
There's a small problem with the way monsters like Dragons and Gods (Cazic
Thule) spawn in the game world. Their spawn times is apparently set, from 6
to 10 days. Although servers going down is not always Verant's fault, they
do go down, and when that happens, the spawn time is reset. If adventurers
were to wait 10 days after a server goes down, for a god to spawn, yet it
goes down again on the 9th day, then the spawn time will be reset yet again.
Actually, that's the case with the people I'm adventuring with. Cazic thule
, whom we've not yet killed on our server yet, we'd plan on going up against
Friday. He should spawn today (Thursday), but there's an update, which is
going to cause us to wait another week, hoping there isn't another update in
between that time. We've talked to the guides and GMs on our server, and
they told us that they can't spawn them, so why not have the unique
monsters..(Cazic Thule, Dracoliche, Vox, Nagafen) spawn when the servers are
brought back up, instead of having the 10 day timer.
When PoF is brought up, it will be empty of course, but perhaps you could
set Cazic to spawn within the first 16 hours, and then have the timer set to
10 days. Something similar can be done with the Dragons.
https://groups.google.com/g/alt.game...m/WKBfygDgwYQJ
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Last edited by Dolalin; 10-07-2020 at 07:46 AM..
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