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#28
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Id rather shit that would be small, yet noticeable. tldr its mostly regen/mana
Druid ac/hp buffline: 1hp/mana a tick per rank. shaman/druid regen spells mana cost reduction and maybe lowering levels acquired Adding hp regen to shaman Stamina buff lines. 1hp per rank INT caster Shielding spells: 1mana a tick every other rank Wizard Skin spells giving 1mana a tick per rank Lowered cost of fletching items, higher yield of fletched arrow combines, and able to stack arrows to 100 or 200, 10 slot quivers and ranger only bows that are worth a fuck. not just at max level either. if knights can get tailor made 2h/1h weapons i dont see why a ranger couldnt get away with a 15/30 bow or somesuch. Adding lower level variants of hybrid 50+ quirklike spells. SKs getting lower level Shroud taps, rangers getting lower levels SoN/predator, paladins divine thing. Giving paladins resurrects earlier. 0% at 39, 50% at 49, 90% at 55. Universal because too many to name: Lowered level and longer duration of "sight" spells for all applicable classes, heat, infra, deadeye, etc I mainly only want more mana regen to Wizards somehow. Even when grouped with an enchanter it still sucks and if soloing you better have a handful of cash for jboots and the patience of a GM during an earthquake to med between quads. | ||
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