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  #51  
Old 09-20-2020, 12:28 PM
turbosilk turbosilk is offline
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I don't see a reason to /list the fungi king. You need a legit group to clear and hold the camp.

/list is a bad idea for fungi king because the FD classes are just going to FD and afk on list.
  #52  
Old 09-20-2020, 12:58 PM
DMN DMN is offline
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Quote:
Originally Posted by turbosilk [You must be logged in to view images. Log in or Register.]
I don't see a reason to /list the fungi king. You need a legit group to clear and hold the camp.

/list is a bad idea for fungi king because the FD classes are just going to FD and afk on list.
The lists weren't introduced for that reason. They were intended to avoid a small group of people from monopolizing the legacy camps. Unfortunately, as I've been saying since lists have been introduced, it's just simply shifted the previous group of players to a different one, those willing and able to multi-account.
  #53  
Old 09-20-2020, 01:13 PM
Sabin76 Sabin76 is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
The lists weren't introduced for that reason. They were intended to avoid a small group of people from monopolizing the legacy camps. Unfortunately, as I've been saying since lists have been introduced, it's just simply shifted the previous group of players to a different one, those willing and able to multi-account.
This, and many other responses in this thread (and every other /list thread before it) highlights the problem with these kinds of discussions: The "problem" is poorly defined. If you can't agree on what the problem is, then there is no way you can agree, or even productively discuss, what the solutions should be.
  #54  
Old 09-20-2020, 01:34 PM
Castle2.0 Castle2.0 is offline
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Quote:
This, and many other responses in this thread (and every other /list thread before it) highlights the problem with these kinds of discussions: The "problem" is poorly defined. If you can't agree on what the problem is, then there is no way you can agree, or even productively discuss, what the solutions should be.
This. People have different interests and weigh them differently, and all of these typically reflect their own personal interests. (i.e. casuals want it to be more casual-accessible, even if it really shouldn't be)

People have different interests...
  • Player health
  • Capable to be camped by casuals
  • "Fair" access by all
  • Winning items "fairly" (how much RNG, how much merit via participation and/or time)

A lot of the above are about "fairness" and it seems everyone has their own idea of "fair"
  #55  
Old 09-20-2020, 02:57 PM
adichi adichi is offline
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Originally Posted by Castle2.0 [You must be logged in to view images. Log in or Register.]
A lot of the above are about "fairness" and it seems everyone has their own idea of "fair"
Fair just means how can it benefit themselves the most, people are selfish like that. Either way high valued items will get monopolized if a top tier guild wants to monopolize it, regardless of everyone else's feelings. The beauty/ugly nature of this game compared to an instanced game like wow is that it inherits the rules of nature, strong will thrive weak will die and Darwinism will always prevail.

Either GMs hand hold the players to prevents guild from alternating groups at camps, or let the player base figure it out and fight for it themselves, either way nobody will be satisfied. That's just the nature of the game I suppose
  #56  
Old 09-20-2020, 03:17 PM
DMN DMN is offline
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If you are in camp radius you get a purely random chance to win it if it drops.
12 hour lockout if you drop off the list.
Lifetime lockout once you get the item.

Solved.
  #57  
Old 09-20-2020, 03:38 PM
Jibartik Jibartik is offline
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Everquest was never supposed to be a fair fight! [You must be logged in to view images. Log in or Register.]
  #58  
Old 09-20-2020, 03:45 PM
Castle2.0 Castle2.0 is offline
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If you are in camp radius you get a purely random chance to win it if it drops.
12 hour lockout if you drop off the list.
Lifetime lockout once you get the item.

Solved.
This is even worse - now the neckbeards don't even need to pay attention. Neckbeards can make and level more toons. Manastone camp was same people, different toons. Do you know how many level 35 anonymous/unguilded, largely ungeared toons I found at Manastone camp? AFK checks held back the neckbeard swarm from overrunning that place. But lifetime lockout ain't gonna stop them from their current level of insanity.

Do you know how many top raiders already have a 2nd or 3rd level 50 just to ding 52 then park at Vox/Naggy when Kunark goes live?

"If you're in Blackburrow you may randomly get awarded a gnoll fang regardless of killing anything, time spent in zone, etc." Love this. I know exactly where to AFK my level 7 barb shaman.
Last edited by Castle2.0; 09-20-2020 at 03:48 PM..
  #59  
Old 09-20-2020, 04:09 PM
Ravager Ravager is offline
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I just had a crazy idea... if you don't like it, then don't do it. There's plenty of other fun shit to do.
  #60  
Old 09-20-2020, 04:57 PM
DMN DMN is offline
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Quote:
Originally Posted by Castle2.0 [You must be logged in to view images. Log in or Register.]
This is even worse - now the neckbeards don't even need to pay attention. Neckbeards can make and level more toons. Manastone camp was same people, different toons. Do you know how many level 35 anonymous/unguilded, largely ungeared toons I found at Manastone camp? AFK checks held back the neckbeard swarm from overrunning that place. But lifetime lockout ain't gonna stop them from their current level of insanity.

Do you know how many top raiders already have a 2nd or 3rd level 50 just to ding 52 then park at Vox/Naggy when Kunark goes live?

"If you're in Blackburrow you may randomly get awarded a gnoll fang regardless of killing anything, time spent in zone, etc." Love this. I know exactly where to AFK my level 7 barb shaman.
LOL. no one is going to get 2. They will still have to level the second character up to 55-56.. probably what the list will be set at. So they gonna grind 1 guy to 55-56 then camp forever to get a staff then grind another to 55-56 and hit jackpot twice in the sort window the item is going to be available? Nope. just not happening.


Anyway I wasn't saying do away with AFK checks either. Though i think they could be improved.
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