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#10
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The pet damage resets after a break... so the concrete evidence could be a wandering pal in say, oasis that sees the mob(s) almost dead and decides to help you out, slapping it for like 10pts of damage for the kill. Thus, they get the xp, because all the pet damage is zeroed out.
Using a memblur, like lvl4 mez, is good for keeping your pet (without a break) and getting exp. Keeping this in mind, you can also use a dot, or damage a mob with a DD... melee whatever, and when you break your pet, you just calculate how much 50% of the remaining hp would be. Ex: Dot does 20% dmg total mob health, so you land it during the fight on mob A Your pet, mob B, breaks when they are both (mob A and B) under 20% health Charm a new pet, mob C, and kill both remaining mobs... You get full xp for mob A, and only 50% xp from mob B | ||
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