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  #111  
Old 06-19-2011, 08:57 PM
Sethius Sethius is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
What can be annoying as a troll SK, is being told that a group needs a tank but it would rather wait for one rather than take you in (leaving the likes of a monk to tank while waiting), all because of the experience penalty.

Lunacy in my eyes, perhaps some wisdom in it in others. Troll racial penalty (20%) with hybrid penalty (40%) can slow a group down - but the group will run smoothly with disease cloud taunts and the healer only having to heal the tank, no aggro spraying around and unnecessary heals across the group.
I'd say in general when xping I'd rather have a SK tank then a Warrior tank, just for the utility and aggro generation they bring. The same generally applies to a paladin.

Also, I don't play EQ to level fast so I welcome XP penalties into my group. I know some people do want to level fast and that is their choice, but I personally really can't understand that mentality with EQ, as the journey is as fun or funner in EQ than the destination. For example, I like to have lots of alts just so they can be at different levels and be able to experience different dungeons in the game whenever I want to.
  #112  
Old 06-19-2011, 09:00 PM
Sethius Sethius is offline
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Originally Posted by bakkily [You must be logged in to view images. Log in or Register.]
hey im fine with the ranger having the penalty
I think all other hybrids deserve the 40% exp penalty because of the utility and solo/group advantages they have... except Ranger. They should have like a %500 bonus so they would have something to bring to the group [You must be logged in to view images. Log in or Register.]
  #113  
Old 06-20-2011, 11:31 AM
Danth Danth is offline
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Originally Posted by shdwdrake8 [You must be logged in to view images. Log in or Register.]
So is everything working correctly? Race/class bonus/penalty shared across board in groups and a iksar shadowknight grouped with a halfling warrior will level at the same time? Group bonus working correctly? I can't seem to find a definitive answer.
This is a very old thread, and hence the initial posts cannot be taken as accurate anymore. Take a look at the dates on the first few posts!

Penalty averaging in groups appears to work; I don't know if it's exact in terms of mechanic, but the end result is good enough. My character (a Paladin, 40% penalty) levels at the same rate as my wife's character (Cleric, normal leveling rate) when we're grouped. This was fixed quite some time ago, sometime last year.

I occasionally see groups prefer to invite, say, an enchanter over a bard, so there is some discrimination based on class penalties. However, I don't think it's too bad because the heavily penalized classes tend to do jobs which are generally in demand. The exception here might be Rangers, and that class is so heavily stigmatized that it'd have the same trouble even if it had a bonus.

Danth
  #114  
Old 06-20-2011, 01:06 PM
Kobias Kobias is offline
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I have no problem with XP Penalties if it only effected you,

...but what bothers me is that is effects your group members, and thus your ability to land groups with others =/
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Originally from Tarew Marr. May it rest in peace, as it died to become Drinal :'(
  #115  
Old 06-20-2011, 02:38 PM
Atmas Atmas is offline
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Originally Posted by Kobias [You must be logged in to view images. Log in or Register.]
I have no problem with XP Penalties if it only effected you,

...but what bothers me is that is effects your group members, and thus your ability to land groups with others =/
Shouldn't really bother you. Look at the Wiki to see how group xp is calculated. Besides groups with Hybrids (with the exception of Rangers) get some benefit that usually balances out the penalty.
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