#12
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Personally I'm fine with Blue capping out at the SoV expansion. Plane of Growth was and still is probably my favorite Plane and I'm almost certain it released during SoV.
I'll tell my friends about the Al'kabor Project though.
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Veridion - Wood Elf Druid 44
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#13
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I loved Luclin, but then I was just a kid who didn't raid and had a very superficial understanding of the game. I loved my beastlord and I loved the Luclin zones. Grimling forest grimling wars where you could help a faction take over the zone for specific rewards, acrylia caverns farming for acrylia. AA's were pretty sweet, as was the crafting in Luclin. Also enjoyed the bazaar, that feeling of leaving your merch up while you went on a day trip or something and coming home to see what sold. Bored of the tunnel nowadays, just a bunch of tunnel rats anyway.
Luclin models were... bad then and they're bad now though Never understood the "Cats on the moon!" crowd. Lizards in Africa! Dwarves in Antarctica! | ||
Last edited by Lune; 07-29-2020 at 06:56 PM..
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#14
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Luclin would be ultimate Nostalgia. I don’t get the kitten hate. Maybe, just give every tagged char in KWSM a kitten illusion clicky mask?
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Last edited by MaCtastic; 07-29-2020 at 08:29 PM..
Reason: Typo
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#15
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I think Kunark was much more based on central/southern america. Geography, art styles, and the whole Quetzalcoatl mythos. if it were africa it wouldn't feature large inland bodies of water and there'd prolly be at least one desert zone. Outside of eqypt, africa has very little megalithic structures/ruins around i, too, so the ruins peaking through the forest is a much more americas vibe. | |||
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#16
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I maintain my opinion that Luclin as it existed was terrible. A "fixed" luclin with only classic graphics and no alt. advance and some other alterations might have potential as custom content if P99 had any remaining devs who had the hours/motivation to do so much additional work. Otherwise we can say it's beyond the scope of the project. Velious-era is a nice enough stopping point and I'm okay with that. Danth | |||
Last edited by Danth; 07-30-2020 at 08:56 AM..
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#17
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That's a perfectly viable opinion to have from someone who probably hasn't played a ton of time on the handful of classes they did an incredibly poor job itemizing in classic thru velious and only really did a decent job once Luclin rolled around.
AA's were a really fun addition to the game for people who would rather work on one character instead of having a horde of alts. | ||
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#19
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As for AA....I mostly play one character. It's my only level 60. I dislike AA for a different reason, because I see it as something of a trap--you end up doing a lot of grinding just to get back to the level of (relative) power you already have because monsters will be tuned against the expectation of characters having alt. advance. I prefer being able to ignore the experience bar, but there's definitely space there for other preferences and I don't feel too strongly about AA. It isn't something I'd quit over. Danth | |||
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#20
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