An issue with magic in EQ is how little it is affected by gear and skill levels. With a melee class, you can feel your character becoming a little stronger as you get better armor and weapons and increase your skill caps, but this progression is significantly less for a caster. With the exception mage / necro focus items, nothing you can do gear-wise can make your spells more powerful in EQ (with the exception of charisma affecting charm and pacify).
The best you can do is get clickies that give you access to new abilities or mana free casts, increase your mana cap (which doesn't usually impact your throughput if you are never hitting full mana), or get health / AC to increase your survivability. In Luclin and PoP they addressed this with both AAs and item focus effects that could make spells cost less mana, do more damage / healing, last longer, etc.
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