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#81
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You do have to do fights in places where you can actually get that range though. On some targets you can, on some you can't. If there's no debilitating AOEs, then it doesn't matter anyway.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | |||
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#82
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What I'm really curious about is why Warriors are classified as a terrible soloing class? To me, a characters ability to solo is not defined by how much downtime they have after an engagement, but whether or not they can win an engagement at all. If a 30 Warrior can fight, say, a 28 Guard in High Keep and win the fight, regardless of how much downtime they have afterwords, they are a capable soloing class in that instance, IMO.
And given that Warriors have Kick/Slam, Dual Wield, Double Attack and Crits, I would think that, with even semi-decent weapons and some plain old Banded Armor, a Warrior could do quite well if they just stick to pulling singles, kill their target quickly, and then regen up while they wait for a respawn. That's typically what I do playing other melee classes anyway. | ||
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#84
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#85
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Warriors can solo, but not effectively until 50 and kunark weapons, and even then its kinda slow waiting on procs. The idea is to use snare whip, your bow, and a joust with a trunch for slow. I used to solo quite a bit in the 50's using this strategy. Once slow lands its 2 blood points.
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#86
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War solo is really easy 1-50 if twinked...my war lvled really fast with a fungi and a crappy 2hb. Had a few root nets for emergency and a backpack full of bandaids. Was fun! Ofc once you get 51+ duo or trio is way faster though.
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#87
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crabby old man playing 4000 year old goblin sim
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#88
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Mostly solo'd 1-50 and exclusively solo'd 50-60 on my warrior (the first time through).
Fungi tunic, truncheon of doom, blood point x2 and skinning knife. | ||
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#89
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#90
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Doesn't sound like fun to me. I would recommend not planning on soloing a lot in that instance. | |||
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