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Old 06-13-2020, 11:20 AM
loramin loramin is offline
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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
To be honest, the whole "player agreement" business has always seemed odd to me on p99.

I don't understand, in principle, how other players (allegedly) were able to agree to a binding rule for anyone other than themselves. Some of these agreements are from years ago on a different server. How can players make an agreement on blue five years ago that is binding on green? It just sounds suspect.

Don't get me wrong, I understand the role that these "player agreements" perform (and I mostly agree with them and appreciate that it helps the game run smoothly), I just don't exactly understand how they came to be, why they persist, or how to even potentially change them.

"Player agreements" in practice have always seemed more like "GM approved ideas" than some kind of democratically arrived at system to me. Its the most difficult thing to explain to someone imo when they ask about rules on these servers.
First off, I don't know of any player agreements that have made it to Green, because every agreement I know of is in Kunark/Velious. This whole idea that any "player agreement" rules apply to (say) the OOT AC list is still speculative elf law [You must be logged in to view images. Log in or Register.]

But I really don't think they're hard to explain, or at least not any harder than explaining anything else weird about a 20-year old game whose rules are enforced by volunteers.
  1. In the original ('99-'01) there were several mobs that required "turn-ins"
  2. Back then, there was very little competition for these mobs, both because players lacked knowledge about them, and because of other options (eg. virtually no one cared about shady/angry goblin on live, because they had Luclin loot a few months later)
    • Also, for Scout specifically, people used to have to bring a raid force, and this obviously cut down the number of turn-ins
  3. Here, everyone knows not just how they work but exactly when these mobs will spawn, resulting in a "clickfest"
  4. Everyone agrees clickfests suck, except autofire cheaters and people with insanely lucky internet connections
  5. The staff (being overworked volunteers) doesn't have time to show up every time these mobs spawn and enforce any system
  6. What they can do is let the players come up with a system and enforce that (and only show up in the far rarer cases of one player bucking the system everyone else agreed to)

Blue player agreements explained.
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Last edited by loramin; 06-13-2020 at 11:26 AM..
 


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