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Old 06-13-2020, 02:03 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
No, this is how it works:

Server tick occurs.
"does client have torpor?"
No-> do nothing
yes->update life of player on server and set torpor to -1. send packet to player with updated life



if you got healed by torpor you lost a tick, the end of story. Even If you cast it "just before" the tick and the spell was measured in seconds not ticks, the 24 seconds will "just run out before" the 5th tick.
You are wrong. I literally tested it in game. I have a Torpor Shaman. If you land Torpor right on the server tick, you get 5 ticks. It works exactly as I described in my previous post.

The problem is you think every spell in the game is using the same exact programming logic. It is not. Buffs like Aegolism, Regeneration, and Torpor do not get checked in the same way as a spell like root.
 


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