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#32
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![]() Need more Paladins.
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#33
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#34
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#35
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For the first year it Was more like: High pop classes: druid, necro Decent pop classes: warrior, cleric, SK, paladin, ranger. wizard, mage Low pop classes rogue, shaman, monk It's a unicorn! pop classes: bard, enchanter By the end of kunark: High pop classes: druid, necro Decent pop classes: warrior, cleric, ranger, monk, shaman, rogue, bard Low pop classes : SK, paladin, enchanter, wizard, mage It's a unicorn! pop classes: NA | |||
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#36
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#37
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Enchanter as a low population class by the end of Kunark isn't accurate to me. The term "holy trinity" (referring to having a Warrior, Enchanter, and Cleric in your party) was coined during Kunark. Enchanters were getting more popular by the month in 2000, people were understanding the power of their buffs and crowd control. Clarity was literally called "crack". I also find it strange you say Bard grew in popularity a lot between 1999 and the end of Kunark. I feel like they got less popular during that period, partially because more people were learning about their exp penalty, and partially because other classes (especially Enchanter) were getting more popular. I would say Bard got a bit more popular again during Velious, because more people were learning to mass AOE kite, but they were always one of the lower population classes.
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#38
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1. they got debatably the best epic in the game 2. People had begun to fully debunk the claim that bards were just group-only characters, who would often find themselves asleep at the keyboard playing the manasong. 3. AoE kiting became viable for people due to improve internet connections, making bards the fastest levelers in the game. The massive kunark outdoor zones also helped in this regard. 4. The general "raiding guild theory" back then was you wanted 1 bard for every 5-6 members of their guild. Bards ended up being more sought after in guilds than clerics because there were already a lot of clerics. 5. While You could easily get druid or wizard port to kunark only a bard in the group could move you around kunark at warp speed onc you arrived. 6. Fashionquest. | |||||
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#39
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![]() I don't think your perspective of the whole playerbase back then is all that accurate. Most people were not raid-focused in Kunark. They were just trying to get to level 60 or trying to figure things out. Virtually nobody had a Bard epic in Kunark era and I don't at all remember the playerbase being amazed by that epic specifically and rushing to make a Bard because they heard about it.
I wouldn't call Enchanter "passive" either. Constantly mezzing a bunch of mobs is quite an active role, and I don't think mainly only people who were already playing a healer or Bard were the type who would do Enchanter, nor would those people be actively dissuaded from making an Enchanter as the class grew in renown. I'd say it's the other way around - some people who played Bard actually switched to Enchanter because it was the stronger class. I don't think too many Enchanter players were switching to Bard, heh. Bard was always its own specific thing that appealed to a specific type of player. It had more melee ability than other casters and song twisting was a strenuous thing, so it felt different, and the roleplay aspect of the game in 1999 was quite strong. A significant amount of people who picked the class back then just wanted to roleplay as a musician/performer. Quote:
The thing about Necros back then is they were constantly being nerfed by the time more people were realizing just how OP the class was, and a lot of players simply didn't want to switch over to the class even if they understood they were OP. Necros were noticeably most OP at the higher levels and after more people had found out about giving the pets low-delay weapons, but people who were already in their high 30's/40's didn't want to just abandon the character they were already playing. Plus, the whole "evil" thing. A significant amount of the playerbase back then simply refused to group with Necromancers or "evil" characters, and they themselves didn't want to make an evil character because of being scared about being attacked by more NPC's out in the game world.
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#40
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I covered about 2 years, which is the majority of 99's scope. Quote:
Verant primarily used 2 ways to determine class adjustments (AKA nerfs/buffs) 1. how many people are choosing to play the class, and 2. how do the players generally feel about said class. I have no clue why they didn't do like in beta and have highly knowledgeable people give them feedback, but it's the path they chose nonetheless. So your class could be incredibly overpowered and still get buffs if the pop of your class was small and most people thought you weren't a very good class. This is EXACTLY what happened to shaman/bard/enchanters who ere already overpowered in vanilla. | ||||||
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