![]() |
#11
|
|||
|
![]() Druids are easymode and surely they will level up and farm to gear out some melee alts to then dominate as Kunark rolls around.
| ||
|
#12
|
||||
|
![]() Quote:
| |||
|
#14
|
|||
|
![]() I have been tracking totals, not broken down by levels, for about a month now and was going to be compiling the data and summarizing it. I have taken the counts at various times of the day and night as I am medding or in a static spawn time situation or sitting in the EC tunnel. It shows that there are some definite favorites and some that no one seems to play that much (Paladins, Rangers, Togues) for some reason. I assume the 40% penalty plays some factor.
| ||
|
#15
|
||||
|
![]() Quote:
| |||
|
#16
|
||||
|
![]() Quote:
| |||
|
#17
|
||||
|
![]() Quote:
I was a dwarf paladin back in the dial-up days, it was brutal. | |||
|
#18
|
||||
|
![]() Quote:
| |||
|
#19
|
|||
|
![]() In my experience, class distribution for the majority of 1999 was approximately:
01. Warrior (nearly every race has access to the class, and testosterone-driven dummies naturally like to be whatever looks physically the strongest, so inherently it was everywhere) 02. Ranger (the "cool kid" class, tons of people wanted to roleplay as one because of fantasy novels they read, and the class was actually considered very strong for awhile because of having the same equipment as Warriors and spells on top of it) 03. Cleric (people liked being supreme healers) 04. Wizard (they were touted as the "best damage caster", causing many people picked the class early on) 05. Druid (plenty of nature lovers, very well rounded skillset) 06. Paladin (seemed rather popular early on to me, both because of roleplay and because hybrids seemed to be good) 07. Necromancer (a lot of people were scared of being an "evil" character, but the power level of the class was apparent) 08. Shaman (looked weirder than Cleric/Druid, so the least played healer, but still it's still a healer with SoW) 09. Magician (not as many people understood the power level of pets) 10. Bard (more niche, but I saw a decent amount of them) 11. Rogue (a solid amount of people were into the class concept, but the actual gameplay could be disappointing; even needing to wait until Level 10 to get Backstab made quite a few players give up on it at a low level) 12. Enchanter (basically nobody understood the full power of the class, even utilizing Mesmerize properly was something a lot of groups didn't understand until the later part of 1999. It just seemed like the least sexy caster to most people when the game was new, especially at lower levels, although Whirl Till You Hurl being OP was an early notch in their belt, and Enchanters gradually continued to get more popular) 13. Monk (the weight limit thing was a turn-off, lack of racial selection, FD pulling wasn't well understood, and their combat ability at low/mid levels wasn't special enough to make them attractive over other options) 14. Shadowknight (I remember it being very niche, many people were scared of being evil, and the class lacked a clear identity, so a lot of people already choosing an evil race probably just picked Warrior as more understandable melee character. There was actually a "difficulty level" message in the game when making a character and I think Shadowknight was always listed as "high difficulty")
__________________
| ||
|
#20
|
||||
|
![]() Quote:
__________________
crabby old man playing 4000 year old goblin sim
| |||
|
![]() |
|
|