Regardless of when you press it or not, warriors have two things that make them, obtain additional threat. Weapon procs, and in your example pressing taunt when threat is loss. I don't understand how the argument that being more knowledgeable about the snap mechanic makes you a better tank in an exp group. Aside from mob placement (read: available for melee to strike), and taunting prior to breaking met i see very little dynamic content available to the warrior class. Perhaps, and i don't know you so im not suggesting this is the case, you are under simplifying warriors to validate yourself as a warrior.
I don't know you, and don't think i have ever grouped with you. I would very much be interested in hearing beyond the knowledge of the snap agro of a tank, what differentiates a good tanks threat and a bad tanks threat in an exp group situation that CAN be controlled by the warrior (i.e. not random proccing of ykesha or similar threat inducing weapon effects). I ask this because your proposal suggests that the warrior class is acceptable in threat generation and that the problem is player skill. I have heard anecdotal evidence from warriors with 2 x Ringed Mace of the Ykesha, and other top agro producing weapons (read: BBoDE) that they are encountering problems when grouping with T-staff equipped monks and rogues above the 55th level.
In short, it seems like you attribute to some extent the warrior agro problem to skill while i would contend at this point its purely a mechanical issue in part because a warrior in an exp party setting is one of the least dynamic classes in kunark on this server. There is no decision tree play style. You simply pick an npc , auto-attack, hope for weapon procs, and if snap agro is needed press taunt (although ill continue to press taunt every time its up just in case).
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