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View Poll Results: Reopen Teal?
Yes 662 72.27%
No 254 27.73%
Voters: 916. You may not vote on this poll

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  #1  
Old 05-16-2020, 01:31 PM
jerryR jerryR is offline
Aviak


Join Date: Apr 2017
Posts: 56
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How does loot work? It would still have to be based on the first person who established the camp? And if that person is 50 and mobs dont give xp whats the difference? I can't imagine how many more fights and petitions there would be with the added complexity of non consentual grouping
  #2  
Old 05-16-2020, 01:37 PM
turbosilk turbosilk is offline
Sarnak


Join Date: Jun 2016
Posts: 494
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Quote:
Originally Posted by jerryR [You must be logged in to view images. Log in or Register.]
How does loot work? It would still have to be based on the first person who established the camp? And if that person is 50 and mobs dont give xp whats the difference? I can't imagine how many more fights and petitions there would be with the added complexity of non consentual grouping
Forcing people to group for content is a key factor in classic EQs success. There are several ways loot could be handled. Could be like AC. That rule is there so the same person can't farm the ring over and over. Precedence for these types of camp rules are already in the game.
  #3  
Old 05-16-2020, 01:43 PM
jerryR jerryR is offline
Aviak


Join Date: Apr 2017
Posts: 56
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Quote:
Originally Posted by turbosilk [You must be logged in to view images. Log in or Register.]
Forcing people to group for content is a key factor in classic EQs success. There are several ways loot could be handled. Could be like AC. That rule is there so the same person can't farm the ring over and over. Precedence for these types of camp rules are already in the game.
You guys are crazy. The only way a game should force you to group is via difficulty. The ideas you have would make things way more volatile
Last edited by jerryR; 05-16-2020 at 01:46 PM..
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