![]() |
|
![]() |
|
Thread Tools | Display Modes |
#61
|
|||
|
![]() I'm sorry, I try not to shit on other people's ideas in general, but ...
EVERYONE HERE WANTING TO EARN POINTS IS WRONG! Look, if you want guaranteed rewards, there are umpteen million other MMOGs out there. EverQuest (at least not the version most people remember) has never been about guaranteed rewards! The game only has two mechanisms that work that way: faction and plat. Faction on its own is almost completely useless (modulo weird exceptions like Droga faction for the first Chardok ring), and plat ... well mostly plat isn't a guaranteed reward. If you sit and farm Hill Giants or Sea Furies it sort of is, but even then A) it's random how much you get, and B) you won't get much in the grand scheme of things. If you really want to earn plat in classic EQ, you earn items and sell them, and those are not guaranteed. 99% of anything worth having in the game boils down to luck and patience. Want to breathe underwater? Be patient waiting for Hadden, and lucky enough for him to drop the earring. Same thing for fungi tunic, and the same thing for almost all raid gear (there are a few predictable drops, but they're the vast minority). EverQuest was never about "if I show up enough times I know I'll get handed loot", so it would be incredibly unclassic for any system (list or otherwise) to work that way here.
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
|
#62
|
|||
|
![]() There is no /list that won't be bad somehow. It's the very definition of a least-worst option.
It is the shittiest solution except for all the others that have been tried. | ||
|
#63
|
||||
|
![]() Quote:
Or I could just spend months hanging around seb and most likely get a fungi tunic, wasn't garanteed, but the gods usually relent nothing comes easily or readily or in a formuliac way in that regard not unless you have infininite time, which some of us admittidly have (but should not) also... some melees are better at farming gobs, and some wizards are better at quading specs for plat etc... were as enchanters admitedly can make the most money by hunting high value items, and such, giving people different options, its kinda lame when a lazy enchanter moves in on a melees or priests 'spot' but such is life also in EQ | |||
|
#64
|
||||
|
![]() Quote:
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
|
#65
|
||||
|
![]() Quote:
Altavista, Yahoo, AOL, denim jackets and 14" CRT monitors that make a bzzzert noise on power up. As soon as Sheldon and his friends are done with the computations, we're going there. | |||
|
#66
|
||||
|
![]() Quote:
| |||
|
#67
|
|||
|
![]() I think the list system is honestly mostly fine, and absolutely better than most alternatives.
One thing that could be improved is that right now there is an incentive to train list camps. If you’re a caster blind outside the dungeon you will make it back in time. If you are a melee you probably will not. I think if you die in a list area you should have like 60-90 minutes to get back to the list area. Once you get back this extra time would reset to normal. | ||
|
#68
|
|||
|
![]() I like the idea of a time accrual camp with everything set to lore. That way even the account sharers can get first dibs, but not camp the items until they stop dropping. The current implementation was certainly better than investing actual manpower due to lack of an army of guides/GM, but I think it just created a theme-park-like attraction where I was pretending to have a fun "classic experience".
However... Why not just put the classic items on vendors with cooldowns? I.e. one person can buy one every 6/8/10/12 hours for jboots/rubi/guise/manastone, make them lore until a certain point in time like when/if green merges with blue, and make them 2.5k/5k/7.5k/10k. Maybe a /list feature on top of that as well. That way there's still a time and money sink but: 1) nobody has to pretend it's classic when it really isn't 2) there's much more opportunity to get the item you want without resenting the /list feature when you can't share your account with someone 3) the grind for money creates a much more vibrant economy and rewarding environment for everyone on the server instead of just sitting around idle waiting for an item we know is going to stop dropping 4) making these items actually cost money mandates that you have a vested interest in the game instead of just a free-for-all entitlement system where you can /AFK and /hide or bard invis the entire time until your number comes up. Yes these items were heavily camped by the top guilds in classic, but EVERYONE had the advantage of hindsight knowing these would stop dropping. I don't see a way to recreate the actual classic experience when we know ahead of time what the future holds. | ||
Last edited by phr0stbyt3; 05-06-2020 at 12:00 PM..
Reason: Phrasing
|
|
#69
|
||||
|
![]() Quote:
but it ruins the life of the game and the drama of people interacting with each other.... the alternative is to have dedicated GMs drop thy bannhamer at any camp where there is no RP - sadly - people need guidance, the flock will just lemming right over a cliff otherwise | |||
|
#70
|
||||
|
![]() Quote:
| |||
|
![]() |
|
|