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Originally Posted by Evets
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Arent Warriors and other melee classes already grossly underpowered? Granted they already suck at soloing.. but this would cripple them wouldn't it?
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It would hinder newbie warriors, which I think is one of the primary reasons it was changed, because maybe people logged in and saw how hard it was to play a warrior and so went over to wow were warriors had slam, so this was a quick and immediate 'fix' they could implement to stop bleeding customers, and hope said warrior would play for 1 more week and get a group.
It really didn't cripple anyone. It also encouraged min-maxing, but that isn't a problem anymore in my eyes. People are going to play ogres who want the best str stat and stam stat in game. Doesn't matter if elfs need a zing every once in awhile more often.
Quote:
Originally Posted by Secrets
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Technically you could easily implement stamina values, even with endurance being in instead. Wouldn't even need a client hack/change for anything beyond stat reductions, sinking to the bottom of the lake when you're out of endurance, etc.
Take the total endurance and turn it into the percentage value you need to simulate classic. The client does its own endurance calculations in Titanium, but the variable is pretty much the same across the board. Send the value of endurance you need based on the server's 'percent' representation. Use that percent for server calculations and gains/losses, but send the actual numerical value (not the percent) of the amount you would be missing from the total.
Technically everything would still work if you did that, ie; jumping, as it does already.
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I am not begging you or rogean to consider implementing it
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I do agree in theory with your implementation though!
Also, say if invigor only restored like 1 bar ish or 35 points in classic, but here it restores 30% at 60 and that leads to it restoring 500 and so the client thinks it's healed fully at lvl 14 because the percents don't match up, thats fine. It's way cooler then it is now.
IMO let invigor be broken, overpowered, at low lvls till it matches up with the higher level values.